Magean
Prince
- Joined
- Aug 7, 2009
- Messages
- 474
Thanks all for your answers.
I'm indeed wondering if mixing tradition opener+legalism with liberty would be a good way to overcome the loss of turns from monuments building. As in : trad opener-> liberty till the free settler -> legalism.
I know it's generally very bad to pick a policy for the sole culture it generates, since on the long run the opportunity cost of that single policy skyrockets. Others have pointed that out here.
But here we would take these two policies, not hoping they'll pay off on the long run culture wise, but simply to speed up the game's start. 3 or 4 gpt saved (depending on having built or not a monument in the capital) + lots of hammers saved not building monuments. An early advantage of that sort might snowball nicely.
I'm indeed wondering if mixing tradition opener+legalism with liberty would be a good way to overcome the loss of turns from monuments building. As in : trad opener-> liberty till the free settler -> legalism.
I know it's generally very bad to pick a policy for the sole culture it generates, since on the long run the opportunity cost of that single policy skyrockets. Others have pointed that out here.
But here we would take these two policies, not hoping they'll pay off on the long run culture wise, but simply to speed up the game's start. 3 or 4 gpt saved (depending on having built or not a monument in the capital) + lots of hammers saved not building monuments. An early advantage of that sort might snowball nicely.