So I've read a number of complaints about diplomacy and the agenda system in Civ 6. I'm curious whether people generally like it but think it could use some refinement, or basically want a do over on it.
Wow, that result surprised me... and pleased me.
I think a lot of the complaints have come before people had a really good look at it.
Reason: KISS principle.
I think if you only had the single leader agendas is would be much shallower and duller. the fact they mix the unknown secondary agendas in gives an unknown flavor and more variety. Sure the agendas statements get samey but they are coming out of different civs mouths.i find it a little shallow and recurring
Sure the agendas statements get samey
In the current mod that I am working on, I have added a 2nd minor agenda for each Civ (it's a single entry to change). So far it seems to make the game even better than just the 1 major 1 minor.
The aim here is obviously to give the leaders a certain "personality" & make them more lifelike.
Agendas add a separate layer of goals to achieve. If I value my relations with Norway, I will maintain a reasonable navy for little more reason than that it pleases Harald a lot. Kongo is likely to be the first Civ to spread my religion because there is diplomatic benefit in doing so without much of a downside.
Well there was a thread a while ago to suggest alternates... it seems what they came up with fitted in with the game quite well. I rarely build wonders so Qin often likes me. I often have a small army so Cleo does not.This is very apparent from the absurdity of many agendas in the game.
The reason diplomacy exists in the world - and in Civ - is to resolve conflicts and potential conflicts. It's a tool to get one's way while still allowing others to at least think they're getting their way. Since nations, on the whole, don't fall in line with the "Why can't we all get along?" ethos, we have diplomacy. And one major area of conflict that diplomacy can help resolve is agendas.I dislike how the Agenda system is masqueraded a diplomatic tool when it is essentially designed as a source of conflict generation.
The reason diplomacy exists in the world - and in Civ - is to resolve conflicts and potential conflicts. It's a tool to get one's way while still allowing others to at least think they're getting their way. Since nations, on the whole, don't fall in line with the "Why can't we all get along?" ethos, we have diplomacy. And one major area of conflict that diplomacy can help resolve is agendas.
I don't see for a minute how agendas are masquerading as a diplomatic tool. Of course they're there to create conflict. Diplomacy allows you to measure the depth of that conflict and gives you opportunities to offset, exacerbate or otherwise manipulate it. It's up to you whether you take those opportunities.
Things you can't change, you work around. Agendas merely represent things you can't change in people, rather than in a landscape, and diplomacy is a tool you use to work around them, just like builders are a tool to work with the landscape.
Civilization is not primarily a war game. But would you have it be an anodyne city builder instead?