In SMAC, obliterating a base was an atrocity with severe diplomatic repercussions. It almost never happened unless the UN charter was appealed, or at the end game when Planet Busters could take out entire scoops of the landscape.
Razing cities in the Civilization series has never been anywhere close. In Civ 3 and 5 there are absolutely no practical consequences, while in Civ 4 all that would happen is that the city's original owner would get even more upset at you.
Keep in mind, razing a city is not just burning it to the ground - the entire population is massacred and/or driven into the wilderness. The way most Civ players play, this is tantamount to widespread genocide of entire continents. I also hate the way the world is largely unpopulated in late game in if you are going for a conquest victory, because it is easier to burn cities instead of keeping a large occupation force.
Do you want to see an increased penalty for razing cities?
I would propose razing cities carry diplomatic consequences with the city's owner in all eras, and a happiness hit to your empire per razed city in post-Medieval eras (to represent a more "enlightened" populace and the increased flow of information with the invention of the printing press). This could be mitigated with certain Social Policies under the Autocracy tree. Also, I would propose that once the UN is built, repeatedly razing cities will result in that offending Civ being kicked out of the UN (cannot vote) and trade sanctions being placed.
Razing cities in the Civilization series has never been anywhere close. In Civ 3 and 5 there are absolutely no practical consequences, while in Civ 4 all that would happen is that the city's original owner would get even more upset at you.
Keep in mind, razing a city is not just burning it to the ground - the entire population is massacred and/or driven into the wilderness. The way most Civ players play, this is tantamount to widespread genocide of entire continents. I also hate the way the world is largely unpopulated in late game in if you are going for a conquest victory, because it is easier to burn cities instead of keeping a large occupation force.
Do you want to see an increased penalty for razing cities?
I would propose razing cities carry diplomatic consequences with the city's owner in all eras, and a happiness hit to your empire per razed city in post-Medieval eras (to represent a more "enlightened" populace and the increased flow of information with the invention of the printing press). This could be mitigated with certain Social Policies under the Autocracy tree. Also, I would propose that once the UN is built, repeatedly razing cities will result in that offending Civ being kicked out of the UN (cannot vote) and trade sanctions being placed.