Terakahn
Chieftain
Few questions/statements after a long thorough re-read.
1. Can someone clearly explain to me the differences between local and global happiness?
2. How would the game improve/diminish if we removed happiness entirely? Without details on how it would affect luxuries, etc.
3. Are we debating the issues of happiness in Single Player, or Multiplayer? Those are completely different styles of play and can't really be compared. Differences are monumental.
4. I think happiness overall needs tweaking, but its not terrible as is. Allow for more growth in the early game to help increase the game's pace, and make it require more management later in the game so its not just some null thing that doesn't affect anything. I'm sure there are a ton of ways to do this by era.
1. Can someone clearly explain to me the differences between local and global happiness?
2. How would the game improve/diminish if we removed happiness entirely? Without details on how it would affect luxuries, etc.
3. Are we debating the issues of happiness in Single Player, or Multiplayer? Those are completely different styles of play and can't really be compared. Differences are monumental.
4. I think happiness overall needs tweaking, but its not terrible as is. Allow for more growth in the early game to help increase the game's pace, and make it require more management later in the game so its not just some null thing that doesn't affect anything. I'm sure there are a ton of ways to do this by era.