Does terrain movement cost affect workers?

Predator145

Prince
Joined
May 22, 2020
Messages
459
My mods use the "Ignore terrain movement cost" to differentiate units that can travel quickly within roaded friendly territory but can't do so as fast in enemy territory. That means doubling the terrain movement penalty for every terrain. Does it mean that I have to halve the worker turns in terraform to compensate?
 
Does it mean that I have to halve the worker turns in terraform to compensate
Ignoring some/ most/ all terrain move-costs only applies with respect to pathfinding (assuming M > 1), not Worker job-times. So if you want job-times to remain (roughly) the same on doubled terrain move-costs, then yes, you'll need to halve all the base-worker-turn values.

BUT I have noticed that all the jobs in the base-game which eat a Worker (e.g. Colonies, Outposts, Airfields, Radar Towers) have BWT=1 — and (IIRC) there is otherwise no specific setting in the Terraform-tab that says "Worker is consumed" — so I think BWT-values might need to be >1 for any job where you want to be able to continue to use the Worker afterwards.
 
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