I'm testing Chinese tank and artillery models with skins I made myself. For some reason they won't appear in-game. Could you help in testing and diagnosis, please?Really? Woooow! Have u found some issue?
I'm testing Chinese tank and artillery models with skins I made myself. For some reason they won't appear in-game. Could you help in testing and diagnosis, please?Really? Woooow! Have u found some issue?
we reviving this, oh baby oh baby, and yea so far the only issue ive found with this in Vox Populi is landships are invisible and i think light tanks have the wrong models, please go on with this is awesomefudge it, I'm continuing this mod
Would you be willing to help?We'll need logs from people to see where and when the mod is erroring out during playtime.
I'm making this primarily with support for Sapiens/Core in mind, but I might be able to rectify the light tank problem or make a VP version.we reviving this, oh baby oh baby, and yea so far the only issue ive found with this in Vox Populi is landships are invisible and i think light tanks have the wrong models, please go on with this is awesome
Hi, do you have the graphical assets (3d + textures) for Dolen's mod anywhere to download? I need files that I can convert to Civ 6 format. Ships and hardware mainly. I am myself modding, working on skin variation for Warfare Expanded.fudge it, I'm continuing this mod
All I have are the exact same files from the mods you can get from steam and my own skins for Chinese tank and AT gunHi, do you have the graphical assets (3d + textures) for Dolen's mod anywhere to download? I need files that I can convert to Civ 6 format. Ships and hardware mainly. I am myself modding, working on skin variation for Warfare Expanded.
Sure thing, but mods once they were built...I think I can't get the raw (source) 3d files? At least the way it works for Civ 6. Once it goes to .blp, I can't retrieve.All I have are the exact same files from the mods you can get from steam and my own skins for Chinese tank and AT gun
I don't touch 6 at allSure thing, but mods once they were built...I think I can't get the raw (source) 3d files? At least the way it works for Civ 6. Once it goes to .blp, I can't retrieve.
Hey N.Core! Did you ever get around to figuring out how to optimize ethnic units? XD I'd imagine it happened to be too byzantine and way too much of a hassle for you to figure out.Okay, good news is I already set aside all projects and start on reworking the code.
The bad news is it will take a ton of time, since I plan to make it modular.
My plan is you can add any ethnic unit you want. I will make a template for it, so people can easily add their own ethnic unit without opening up the core files. This means it requires manual code writing.
Also make it per-unit, all individual SQL stuff will be on a folder for each unit. So then if you don't want that unit to be loaded to the game, then you can just delete the folder.
Don't worry, don't spare your money because I don't accept any donations. Since this mod is not originally mine, and it's not in any rights for me to take any financial benefits from it.