Super feedback there Blakmane I will digest it and make some changes as you pointed out. And yes i want to make the Dragon entries as 'cannon' as they can be.
1. Acheron
On the point of Acheron (and this applies to Calavente's remark also), i wanted a 'first' Dragon, a father/mother figure. In the text i tried to make it clear that Acheron (in my remake of the dragons history) is the most powerful overall, being the first Dragon.
Eurabates is the most powerful of the 'created' dragons. And this ties into Calavente's query, Acheron was not created by any of the Angels(gods), not in a conscious manner (maybe Bhall's contribution to the creation of Erebus played a part, thus her ability to find Acheron?). He existed in his own right, as the first and only Dragon in creation, so Bhall recognized his utility and 'tamed' and used him in the wars during what became called 'the Age of Dragons'. Maybe her affinity with fire was what enabled her to find and influence Acheron?
That experience of Acheron shook all the Angels(gods), and they all rushed to create their own Dragon Weapons (in whatever way these beings do so, I had Arawn having a nightmare about Acheron that created Abashi etc).
I think the main point of making Acheron the First (and most Powerful) is that in-game he is not that big a deal (not really), a hindrance at best, but mostly something you can ignore. He is 'passive' unlike the other Dragons you can summon in game, sitting in place and only interacting with the player via his 'Disciple of Acheron(summon fireball)' and 'Sons of the Inferno(summon Fire Elemental)'. That is until you decide you have the army to take him out.
I also like that as a non player Dragon, Acheron is most powerful. I have a few posts in the thread explaining my take on that (and others have posted why it may not be a good idea etc). If it is possible to take control of Acheron as a player, by using a unit with the 'capture beast' promotion and getting lucky (40% chance), then maybe probably you deserve him? I had worried about that aspect after Calavente's mentioned it, but now as a much more powerful unit, you are going to need some serious fire-power to even have a shot at that chance? So maybe it is not a problem?
In terms of Acherons sphere of influence in the game (and the issues of those ranged arcane unit spells), early game he can push his borders but pretty soon you will win the 'culture war' against him. You make up for that early issue by all the extra Xp your units have to build up vs his spawned barb unit attacks.
In the Tweak Mod, Rystic had removed the original arcane units he spawned, and i tried playing around with a number of units, but ultimately as a Str 19 unit, without those ranged arcane unit attacks, Acheron was much weaker than in original FFH2. Often half a dozen catapults and a stack of warriors was all you needed, and no ranged attacks to weaken you before the battle. So i would see him get killed much earlier in the game in general.
Having said that i completely agree with Rystic on how annoying the arcane units ranged fire elemental (as my research found out) spells are in the default FFH2. So i have now worked out that issue by raising the promotion time that a Disciple of Acheron can turn into a Sons of the Inferno unit. No more multiple fire elementals around turn 40 onwards, they come later now it requires higher than a level 1 Disciple of Acheron (currently i'm playtesting lvl 6, but maybe lower will be what i settle on?).
In relation to Acheron killing both 'good' and 'evil' dragons, i wanted to reflect a sort of other-worldliness in that. He is a Dragon that will kill all others, whatever their alignment. He is Fire, eater of all, devourer of Suns etc. A sort of Chaotic primal force, and even though Bhall 'tamed' him, he is his own master at heart, not created by the angels so much as a natural force from creation, that Bhall harnessed for war.
2. Abashi
"The Time of Angels" - from the Civilopedia
Arawn - Angel of Death
And this precedes the Age of Dragons? so i made her aspect that of Abashi based on that. Is this timeline wrong in the Civiliopedia maybe? As long as she is the 'Angel of Death' before the Age of Dragons i think it will work?
3. Eurabatres
Ah..... he is named as a Dragon of Amathaon? I didn't see that anywhere, is there reference for this?
It is not a problem to change that around, other than i had been hoping to make Eurabatres a 'crusading' vs evil dragon (so Lugus fitted nice), but that can also be changed to something more suitable. He will be the most powerful of the 'created' dragons, so basically fitting into the current theme about that, and the most powerful of the player controlled dragons (unless super lucky capturing Acheron).
His attacks are mentioned in his current FFH2 entry "with fire, with acid" so really the holy attack i've added to the unit was just to fit that vs evil aspect. We have the other in world dragons that are evil in aspect so i wanted a true counter to that.
4. Drifa
The mention of Drifa as eldest was just in the thread as a query, and ultimately didn't pan out as Acheron as First Dragon preceded all. This is not mentioned in the civilopedia entries i've created at all. I had thought about making a list in order of when the dragon weapons were created but decided it didn't really need that detail.
In that proto-list i had Drifa as second dragon, or first of the created dragons, mainly as a link to the nordic mythology of Fire(Acheron in our FFH world) and Ice(Drifa in FFH) being the first dual aspects of creation after Ginnungagap, via the 'worlds' of Mulspelheimer and Niflheim. FFH is a lovely mix of many of those old stories, so I look to follow that tradition.
5. Other bits
Thanks for the info on Agares and Nemed not being able to create dragons. I shall lose a couple from the list and jiggle stuff around to fit better
It could indeed be possible that other dragons are not dead after the Age of Dragon wars? But i wanted to make some actual history on this as we have none, and why in game we just have the four remaining dragons. It might be that some mods will look to add back other dragons, and my version could be a problem, except magic and the world of FFH2 is pretty much capable of anything. Who is to say that some dread magic can not be discovered to raise the slain dragons once more?
I quite liked the finality of dragon weapons getting killed, it was one of the most dangerous periods of the Godwars after all and casualties will have been taken.
It can be argued that it is a bit unfair that only the Illians (evil), Sheim(evil) and Kuriotates (good) get to awaken Dragons, but that is part of the fun of much of FFH2 i find. Maybe Acheron as the most powerful and possible to capture for all other factions adds a nice dynamic to that?
I've really liked most of what the Tweak Mod has done in relation to FFH2. In particular i really liked the functioning of the 'Cult of the Dragon' in relation to Acheron (and the Kuriotates world spell that makes it trigger iirc?) and that prompted this whole discussion. I can see a really rich fuller development to all this down the line, and so far i have had fun adding to the Dragon backstory. I will certainly take all these points on-board and aim to make my dragon-mod-lite additions as lore correct as possible, while aiming for that gameplay aspect i'm also seeking in the changes i've made to the dragons in game currently.
thanks for the input and i will continue to update the first post with changes as i take on board any info you guys chuck my way, it is very much appreciated
1. Acheron
On the point of Acheron (and this applies to Calavente's remark also), i wanted a 'first' Dragon, a father/mother figure. In the text i tried to make it clear that Acheron (in my remake of the dragons history) is the most powerful overall, being the first Dragon.
Eurabates is the most powerful of the 'created' dragons. And this ties into Calavente's query, Acheron was not created by any of the Angels(gods), not in a conscious manner (maybe Bhall's contribution to the creation of Erebus played a part, thus her ability to find Acheron?). He existed in his own right, as the first and only Dragon in creation, so Bhall recognized his utility and 'tamed' and used him in the wars during what became called 'the Age of Dragons'. Maybe her affinity with fire was what enabled her to find and influence Acheron?
That experience of Acheron shook all the Angels(gods), and they all rushed to create their own Dragon Weapons (in whatever way these beings do so, I had Arawn having a nightmare about Acheron that created Abashi etc).
I think the main point of making Acheron the First (and most Powerful) is that in-game he is not that big a deal (not really), a hindrance at best, but mostly something you can ignore. He is 'passive' unlike the other Dragons you can summon in game, sitting in place and only interacting with the player via his 'Disciple of Acheron(summon fireball)' and 'Sons of the Inferno(summon Fire Elemental)'. That is until you decide you have the army to take him out.
I also like that as a non player Dragon, Acheron is most powerful. I have a few posts in the thread explaining my take on that (and others have posted why it may not be a good idea etc). If it is possible to take control of Acheron as a player, by using a unit with the 'capture beast' promotion and getting lucky (40% chance), then maybe probably you deserve him? I had worried about that aspect after Calavente's mentioned it, but now as a much more powerful unit, you are going to need some serious fire-power to even have a shot at that chance? So maybe it is not a problem?
In terms of Acherons sphere of influence in the game (and the issues of those ranged arcane unit spells), early game he can push his borders but pretty soon you will win the 'culture war' against him. You make up for that early issue by all the extra Xp your units have to build up vs his spawned barb unit attacks.
In the Tweak Mod, Rystic had removed the original arcane units he spawned, and i tried playing around with a number of units, but ultimately as a Str 19 unit, without those ranged arcane unit attacks, Acheron was much weaker than in original FFH2. Often half a dozen catapults and a stack of warriors was all you needed, and no ranged attacks to weaken you before the battle. So i would see him get killed much earlier in the game in general.
Having said that i completely agree with Rystic on how annoying the arcane units ranged fire elemental (as my research found out) spells are in the default FFH2. So i have now worked out that issue by raising the promotion time that a Disciple of Acheron can turn into a Sons of the Inferno unit. No more multiple fire elementals around turn 40 onwards, they come later now it requires higher than a level 1 Disciple of Acheron (currently i'm playtesting lvl 6, but maybe lower will be what i settle on?).
In relation to Acheron killing both 'good' and 'evil' dragons, i wanted to reflect a sort of other-worldliness in that. He is a Dragon that will kill all others, whatever their alignment. He is Fire, eater of all, devourer of Suns etc. A sort of Chaotic primal force, and even though Bhall 'tamed' him, he is his own master at heart, not created by the angels so much as a natural force from creation, that Bhall harnessed for war.
2. Abashi
"The Time of Angels" - from the Civilopedia
Arawn - Angel of Death
And this precedes the Age of Dragons? so i made her aspect that of Abashi based on that. Is this timeline wrong in the Civiliopedia maybe? As long as she is the 'Angel of Death' before the Age of Dragons i think it will work?
3. Eurabatres
Ah..... he is named as a Dragon of Amathaon? I didn't see that anywhere, is there reference for this?
It is not a problem to change that around, other than i had been hoping to make Eurabatres a 'crusading' vs evil dragon (so Lugus fitted nice), but that can also be changed to something more suitable. He will be the most powerful of the 'created' dragons, so basically fitting into the current theme about that, and the most powerful of the player controlled dragons (unless super lucky capturing Acheron).
His attacks are mentioned in his current FFH2 entry "with fire, with acid" so really the holy attack i've added to the unit was just to fit that vs evil aspect. We have the other in world dragons that are evil in aspect so i wanted a true counter to that.
4. Drifa
The mention of Drifa as eldest was just in the thread as a query, and ultimately didn't pan out as Acheron as First Dragon preceded all. This is not mentioned in the civilopedia entries i've created at all. I had thought about making a list in order of when the dragon weapons were created but decided it didn't really need that detail.
In that proto-list i had Drifa as second dragon, or first of the created dragons, mainly as a link to the nordic mythology of Fire(Acheron in our FFH world) and Ice(Drifa in FFH) being the first dual aspects of creation after Ginnungagap, via the 'worlds' of Mulspelheimer and Niflheim. FFH is a lovely mix of many of those old stories, so I look to follow that tradition.
5. Other bits
Thanks for the info on Agares and Nemed not being able to create dragons. I shall lose a couple from the list and jiggle stuff around to fit better
It could indeed be possible that other dragons are not dead after the Age of Dragon wars? But i wanted to make some actual history on this as we have none, and why in game we just have the four remaining dragons. It might be that some mods will look to add back other dragons, and my version could be a problem, except magic and the world of FFH2 is pretty much capable of anything. Who is to say that some dread magic can not be discovered to raise the slain dragons once more?
I quite liked the finality of dragon weapons getting killed, it was one of the most dangerous periods of the Godwars after all and casualties will have been taken.
It can be argued that it is a bit unfair that only the Illians (evil), Sheim(evil) and Kuriotates (good) get to awaken Dragons, but that is part of the fun of much of FFH2 i find. Maybe Acheron as the most powerful and possible to capture for all other factions adds a nice dynamic to that?
I've really liked most of what the Tweak Mod has done in relation to FFH2. In particular i really liked the functioning of the 'Cult of the Dragon' in relation to Acheron (and the Kuriotates world spell that makes it trigger iirc?) and that prompted this whole discussion. I can see a really rich fuller development to all this down the line, and so far i have had fun adding to the Dragon backstory. I will certainly take all these points on-board and aim to make my dragon-mod-lite additions as lore correct as possible, while aiming for that gameplay aspect i'm also seeking in the changes i've made to the dragons in game currently.
thanks for the input and i will continue to update the first post with changes as i take on board any info you guys chuck my way, it is very much appreciated