Thanks for the turnset.
I can't see the game right now (away from Civ computer) but bummer about Copper. Aside from negating an Axe rush strategy, it'll make a Horse Archer rush tougher if we wanted to go down that path, assuming that we at least have Horses.
I'd not Farm the Floodplain, but chop something else instead ... the Floodplain will get a Cottage eventually and I'd rather get stuff out sooner with the chops.
I assume you have swapped into Slavery?
I imagine that we'll need another Warrior to chaperon the next Settler and/or fortify the capital so that we don't exacerbate the unhappy faces from whip weariness with the 'we fear for our safety' modifier (if that makes sense). We'll grow our capital with Work Boats and Warriors, and then whip out the Workers/Settlers I guess.
As I recall the map, a lot of the good spots have resources on the outer ring, so Mysticism might also have some appeal soon-ish. I lean to Animal Husbandry as the next technology, but I'm very open to alternative suggestions.
Sorry - as per above, can't see the game but will access it in half-a-day.
... and later ...
[Edit]
OK, finish the Worker in one turn and then swap into Slavery.
I'm not sure why we have 30 invested in a Settler while we're currently building a Worker.
My view's generally the same:
We're 31 turns in. Wait for 'obsolete' or go back to Lord_C?
[/Edit]
I can't see the game right now (away from Civ computer) but bummer about Copper. Aside from negating an Axe rush strategy, it'll make a Horse Archer rush tougher if we wanted to go down that path, assuming that we at least have Horses.
I'd not Farm the Floodplain, but chop something else instead ... the Floodplain will get a Cottage eventually and I'd rather get stuff out sooner with the chops.
I assume you have swapped into Slavery?
I imagine that we'll need another Warrior to chaperon the next Settler and/or fortify the capital so that we don't exacerbate the unhappy faces from whip weariness with the 'we fear for our safety' modifier (if that makes sense). We'll grow our capital with Work Boats and Warriors, and then whip out the Workers/Settlers I guess.
As I recall the map, a lot of the good spots have resources on the outer ring, so Mysticism might also have some appeal soon-ish. I lean to Animal Husbandry as the next technology, but I'm very open to alternative suggestions.
Sorry - as per above, can't see the game but will access it in half-a-day.
... and later ...
[Edit]
OK, finish the Worker in one turn and then swap into Slavery.
I'm not sure why we have 30 invested in a Settler while we're currently building a Worker.
My view's generally the same:
I am open to good reasoning as to why we should pursue 'such-and-such' a pathway in terms of Worker management, technology pursuits, etc. however ...
I would use Workers for chopping, not mining, and get our out of Slavery and chops in general preference to Mines. There might be times when working Mines is the best pathway from a micro perspective, but by-and-large I'd prefer to whip or chop.
I believe that we need a strategic resource ... being either Horses or Iron. I'm a big big fan of Pottery, but we're running a risk of being badly hemmed in if we don't break out with an early-game battle. I'm willing to go with the majority view, but I'd seriously consider Animal Husbandry with the hope of Horses at this point. It's no 'lock' in terms of coming out with a good result if we attempt to rush, but we've got not a lot of 'wiggle' at this stage I think, and a rush looks increasingly like the best option. With that said, for all we know Kublai might have no more room than ourselves to expand into, so we might not be in such a bad state after all (?).
I would use Workers for chopping, not mining, and get our out of Slavery and chops in general preference to Mines. There might be times when working Mines is the best pathway from a micro perspective, but by-and-large I'd prefer to whip or chop.
I believe that we need a strategic resource ... being either Horses or Iron. I'm a big big fan of Pottery, but we're running a risk of being badly hemmed in if we don't break out with an early-game battle. I'm willing to go with the majority view, but I'd seriously consider Animal Husbandry with the hope of Horses at this point. It's no 'lock' in terms of coming out with a good result if we attempt to rush, but we've got not a lot of 'wiggle' at this stage I think, and a rush looks increasingly like the best option. With that said, for all we know Kublai might have no more room than ourselves to expand into, so we might not be in such a bad state after all (?).
We're 31 turns in. Wait for 'obsolete' or go back to Lord_C?
[/Edit]