tchristensen
Emperor
The other day I discovered you can easily change the civilization that the game uses for the barbarians. So instead of them with a generic, non-existent empire you can turn them into any civilization in the game.
Modify the GlobablDefines.XML to give the barbarians a unique flavor:
<Define>
<DefineName>BARBARIAN_CIVILIZATION</DefineName>
<DefineTextVal>CIVILIZATION_ROME</DefineTextVal>
</Define>
<Define>
<DefineName>BARBARIAN_LEADER</DefineName>
<DefineTextVal>LEADER_AUGUSTUS_CEASAR</DefineTextVal>
</Define>
We have been having so much fun fighting the "barbarians" with this little tweak, and it is easy to fix as well.
Troy
Modify the GlobablDefines.XML to give the barbarians a unique flavor:
<Define>
<DefineName>BARBARIAN_CIVILIZATION</DefineName>
<DefineTextVal>CIVILIZATION_ROME</DefineTextVal>
</Define>
<Define>
<DefineName>BARBARIAN_LEADER</DefineName>
<DefineTextVal>LEADER_AUGUSTUS_CEASAR</DefineTextVal>
</Define>
We have been having so much fun fighting the "barbarians" with this little tweak, and it is easy to fix as well.
Troy