I've a question regarding strategic resources. I'm using CIV3 vanilla v1.29f.
When i try to randomly generate a map, and i've read the formulas in this and the linked post, i don't get the allocation i should.
An example would be yesterday i created a standard sized map with each resource given an appearance ratio of 300 (which in theory would have given me 48 of each strategic resource with 16 civs). However, while this was probably close for most of them, 1 resource only had 1 occurence and one was missing altogether.
Now i should explain that i'm using a "heavily" modified .bic, with 1 additional civ, 48 additional units (which shouldn't affect anything), 6 additional strategic resources, 6 additional luxury resources and 6 additional bonus resources (which can't have any values changed).
These new resources are required to build some buildings and almost all new units, so obviously this somewhat affected my testing.
I'm just hoping that someone can explain to me what i'm doing wrong here (and i assume its because there are now more resources than normal).
One other problem i have is with a new unit i've inserted. I'm not sure if this is the right place for that or not, but i can't get it to work the way i want it too. I've basically tagged it as a cruise missile but with infinite bombard range (basically a non polluting nuke) but it doesn't actually "work". I can select targets properly but not actually "fire" it. Wierd
Any help would be appreciated, and thanks in advance.
EDIT : Just realised that i missed out the 4% total area part of the formula (and the ones that were short were the last on the list, so i guess i ran out of available space). I don't suppose there's any way to change that part of the formula?