Let's see if I can't just finish this one up. I'm prepared to go more than 10 turns if need be.
IT- I rush a ton of libraries and a few factories and upgrade our spears, pikemen, and musketmen to riflemen after doing major troop shuffling to free up all of our Cossacks and keep our borders with Egypt well protected. England has a RoP with Egypt as well, so I want to stay secure. I pull troops out of our inland cities and keep our coastal cities protected. We will be able to destroy any landing the AI makes. I have 43 Cossacks ready to attack this turn but no way to get to England. I will need to build a military railnet through Egypt first.
960AD (1): Sanitation comes in and I start on Electricity due in 8 turns with an income of 310gpt. I build a railnet to England. I cancel our RoP with England. There are 3 turns left of England giving us gpt, but since they have Nationalism, I don't want to give them a chance to build more rifles. I will attack next turn after I remove our workers from Egypt. I disband one worker in Yakutsk and then rush the Hospital. Gotta get this city up to 80spt. I work on getting Sevastopol up to 40 uncorrupted spt, but run 1spt short.
970AD (2): Yakutsk gets several workers from dead Civs added to it, but it still has too much corruption, so I disband a worker and then rush the coal plant. This will get it over 80spt for sure. I dial up England and declare war and will set every captured city to a Library.
Leeds
Elite Cossack d. Reg Spear 3-2
Elite Cossack d. Reg Spear 3-4
Leeds falls. Ratio 2-0.
Liverpool
Vet Cossack d. Reg Spear 3-0
Vet Cossack d. Reg Spear 3-0
Liverpool falls. Ratio 4-0.
Coventry
Vet Cossack l. Reg Pikeman 3-1 retreats
Vet Cossack l. Reg Spear 3-1 retreats
Vet Cossack d. Reg Pikeman 1-2
Vet Cossack d. Reg Spear 1-2
Coventry falls and we control the Hanging Gardens. Ratio 6-0.
Dover
Elite Cossack d. Reg Spear 3-0
Vet Cossack d. Reg Spear 3-1
Dover falls. Ratio 8-0.
I kill a stray Vet Cavalry 4-0.
Nottingham
Vet Cossack l. Vet Rifleman 1-3 and retreats
Vet Cossack l. Vet Rifleman 3-4 first loss of the war
Vet Cossack d. Vet Rifleman 4-0
Vet Cossack l. Reg Rifleman 0-3
Vet Cossack l. Reg Rifleman 1-3
Vet Cossack l. Reg Rifleman 1-3
Vet Cossack l. Vet Rifleman 1-3 and retreats
Vet Cossack l. Vet Rifleman 0-4 and upgrades
Vet Cossack l. Elite Rifleman 0-4
Vet Cossack d. Elite Rifleman 4-0
Vet Cossack l. Reg Rifleman 1-4 and upgrades
Vet Cossack d. Vet Rifleman 2-3
Vet Cossack l. Vet Rifleman 0-4 and upgrades
Vet Cossack l. Vet Rifleman 0-4
Vet Cossack d. Elite Rifleman 1-3
Elite Cossack d. Vet Rifleman 1-1
Nottingham falls. See why I didn't want England to get Rifles? We have no cannons and Cossacks vs. Rifles equals glue factory. Ratio 13-9. Ouch!
I kill a stray MDI, three stray Knights, losing one Cossack. Ratio 17-10.
I move a bunch of Cossacks into range of Warwick for next turn. London will likely be a tough nut to crack so I will hit it last.
Finally I sign an alliance with Egypt against England in exchange for coal. This will let Egypt build rails which will help our warring and will cancel their RoP, so England cannot hit us through Egyptian soil. We do not need Egyptian help in the actual fighting, but they will probably help distract England. I don't expect Egypt to take any English cities.
Just before hitting enter, I remember our Cossack army and use it to kill a stray warrior. Talk about overkill.
I also upgrade all of our warriors to MDI, just in case we need some extra attack power. Ratio 18-10.
IT- English counterattack: One Knight kills a Cavalry and that's it. Egypt moves some Cavalry into English territory and kills a unit or two.
980AD (3): Yakutsk Coal Plant => Cossack. It can now build a cossack per turn.
I kill a stray knight. Ratio 19-10.
Warwick
Vet Cossack l. Vet Rifleman 1-4
Vet Cossack l. Reg Rifleman 0-3 and retreats
Vet Cossack l. Reg Rifleman 0-3 and retreats
Vet Cossack l. Reg Rifleman 0-3 and retreats
Vet Cossack d. Reg Rifleman 4-2
Vet Cossack l. Reg Rifleman 0-3 and retreats
Vet Cossack l. Reg Rifleman 2-3
Vet Cossack l. Vet Rifleman 0-4 and upgrades
Vet Cossack l. Elite Rifleman 0-3 and retreats
Vet Cossack l. Elite Rifleman 4-4
Elite Cossack d. Vet Rifleman 3-1
Elite Cossack d. Elite Rifleman 2-1
Warwick falls. Ratio 22-14.
Brighton
Vet Cossack d. Reg Spear 3-1
Vet Cossack d. Reg Spear 3-0
Brighton falls. Ratio 24-14.
I kill a stray Rifleman and warrior. Ratio 26-14. I move a ton of Cossacks into range of Hastings, choosing not to attack across the river.
WW forces me to up luxuries to 10% and hire a few entertainers.
IT- English Counter with 1 Cavalry which dies attacking an Egyptian unit. Egyptians soften up Hastings for us and kill some stray English units, which is uh, what we wanted them to do.
Liverpool flips and we lose a Cossack.
990AD (4): Many borders expand and we now need 228 tiles and 32 population to win.
Liverpool
Elite Cossack d. Reg Rifleman 3-2
Elite Cossack d. Con Rifleman 3-2 and Lenin emerges.
Liverpool falls. Ratio 28-14. Lenin retreats to the core and creates an army.
I load up a Galleon to take Reading and then continue on to Norwich.
Hastings
Vet Cossack d. Reg Rifleman 3-3
Vet Cossack d. Reg Rifleman 2-0
Vet Cossack d. Vet Rifleman 2-0 and upgrades
Vet Cossack l. Vet Cavalry 3-4 and upgrades
Vet Cossack d. Vet Cavalry 2-1
Hastings falls. Ratio 32-15.
Oxford
Vet Cossack l. Con Rifleman 0-4
Vet Cossack l. Con Rifleman 4-1 and upgrades
Elite Cossack l. Con Rifleman 4-1 and retreats
Vet Cossack d. Reg Rifleman 1-2
Vet Cossack l. Vet Spear 1-4
Vet Cossack l. Reg Spear 1-3 and retreats
Vet Cossack l. Reg Spear 2-4
Vet Cossack d. Reg Spear 3-1
Vet Cossack d. Reg Longbow 3-1
Vet Cossack d. Vet Spear 1-0
Oxford falls. Ratio 36-19.
Worker action is getting quite tedious, but I persevere.
IT- English counter with 1 longbow who is killed by our Cossack. Ratio 37-19.
1000AD (5): A few captured cities are out of resistance so I rush their libraries.
York
Cossack Army d. Vet Rifle 4-1
Elite Cossack l. Reg Rifle 0-4
Vet Cossack d. Reg Rifle 3-0
Vet Cossack d. Reg Rifle 3-1
York falls. Ratio 40-20.
Newcastle
Vet Cossack d. Vet Rifle 4-1
Elite Cossack l. Reg Rifle 0-4 and retreats
Elite Cossack d. Reg Rifle 3-0
Vet Rifle l. Reg Rifle 1-3 and retreats
Vet Cossack d. Reg Rifle 2-2
Newcastle falls. Ratio 43-20.
I have to up luxuries to 30% and hire more entertainers. I use the governor trick to handle the happiness easier. At this point I turn off research because we just need the money and will not need any more techs. We already have the population and just need 180 tiles.
IT- Egypt softens up London.
1010AD (6): I quit this turn early because I don't feel the need to do anything with workers at this point.
Reading
Reg MDI d. Reg Spear 3-1
Reg MDI d. Reg Spear 3-0
Reading Falls. Ratio 45-20.
London
Vet Cossack l. Vet Rifle 2-4
Vet Cossack l. Reg Rifle 0-3 and retreats
Vet Cossack l. Reg Rifle 2-4
Elite Cossack l. Vet Rifle 2-4
Vet Cossack l. Vet Rifle 2-4
Vet Cossack l. Vet Rifle 0-3 and retreats
Elite Cossack d. Vet Rifle 2-2
Vet Cossack d. Reg Rifle 2-0 and upgrades
Vet Cossack d. Vet Rifle 1-1
Vet Cossack l. Vet Rifle 0-1 and upgrades
Elite Cossack d. Elite Rifle 1-0
Vet Cossack d. Vet Longbow 4-1
London falls. Ratio 50-25.
Canterbury
Vet Cossack l. Vet Rifle 3-4.
Vet Cossack l. Reg Rifle 1-3 and retreats
Vet Cossack l. Reg Rifle 0-2 and retreats
Elite Cossack l. Reg Rifle 2-5
Vet Cossack l. Reg Rifle 1-4
Vet Cossack l. Reg Rifle 0-4 and upgrades
Vet Cossack d. Vet Rifle 3-1
I leave Canterbury 1hp short of being taken, but I have no Cossacks left with movement. I make a clever blockade so the Egyptians cannot attack the city. Ratio 51-28.
1020AD (7): Need 159 tiles.
Canterbury
Cossack Army d. Elite Rifle 5-10ish
Vet Cossack l. Vet Rifle 0-3 and retreats
Vet Cossack l. Vet Rifle 0-3 and retreats
Vet Cossack d. Vet Rifle 4-2
Vet Cossack l. Con Rifle 0-3 and retreats
Vet Cossack d. Con Rifle 2-3
Canterbury falls. Ratio 54-28.
I trade Alex Sanitation for 76gpt and his pocket change. Hopefully we won't have to attack Egypt to win this game because that might take a while to set up. We need some money to rush libraries, although when this war is over next turn we can turn luxuries back off. I up them to 40% for this turn.
IT- English offer peace. Haha, sure Lizzie, sure.
1030AD (8): Need 144 tiles.
Norwich
Vet Cossack d. Reg Spear 3-0
Vet Cossack d. Reg Spear 3-0
Norwich falls. England is dead. Final war ratio is 52-28 or exactly 2-1. Not bad considering we were attacking a lot of Riflemen in size 12 cities.
I drop luxuries back to zero and use the governor trick to reassign tiles.
1040AD (9): Need 119 tiles. I'm not entirely sure why some cities still have resistance when their Civ is dead, but I try to take care of that this turn. I disband some units to build the libraries this turn. I am leaving us open to a massive RoP rape, but they wouldn't dare.
1050AD (10): Need 98 tiles. Tons of libraries finish, so in 3 turns it should be over.
1060AD (11): Need 90 tiles.
1070AD (12): Need 90 tiles.
1080AD (13): Borders expand. Need 19 tiles. Greeks land two knights and I dont like it, so I completely surround them with workers so they cannot move anywhere. We have a RoP so they could rape us.
IT- Greeks do sneak attack us and take a few workers.
1090AD (14): I clean up the Greek units and found a couple cities to claim a few unused squares. We need just 4 more tiles.
1100AD (15): I found a few more cities and mapstat tells me we are over the domination limit, so I hit shift-enter.
And the game ends. Score of 7156 (4th in my HoF). Catherine the Magnificent. A domination victory in 1110AD. I will leave the pictures to someone else--Grimjack? because I have to be up for work soon and I am exhausted. These turns took forever to play. Here is the last save for your HoFs (just hit shift-enter).
EG1-Team1-1100AD
If I may be serious for a moment. A terrific game played by all the members of this team. It truly was a pleasure helping you all become Emperor players and from the beginning it was no contest. I hope you all enjoyed the game and feel like you learned a lot, and I hope you lurkers out there learned something too. I enjoyed this game so much, I might be persuaded to run another Training Game.
Now that my moment of weakness is out of the way, it's time to check out how Team2 did. I've been looking forward to reading their thread for so long.
Happy Civing to all, players and lurkers alike.