Alorente
Warlord
Forts are very weak in Civ. There are few reasons to build them, especially in squares where you could be enhancing food and production by building other improvements. In real life, of course, fortifications were critical to keep invading armies and navies at bay. Vicksburg is a prime example during the Civil War. Enemy ships trying to navigate past Vicksburg down the Mississippi were committing what amounted to naval suicide. The same situation was found in the 1700's when Napoleon's coastal fortifications kept the English Navy away from France's coastlines for the most part.
To strengthen forts I propose:
1) Reduce the defensive bonus in the 8 squares surrounding all forts by 50% as long as Artillery is present in the forts. This would simulate the support bombardment that would occur in such squares when battle took place in them. In squares where there is no defensive bonus (ie. Grassland/Plains or Ocean squares), the defense bonus should be changed from 0 to -25%. Ideally, the defensive bonus should descend gradually in direct proportion to the amount and quality of artillery units in the fort, but that may be too difficult to code.
2) Increase the defensive bonus of the square where the fort is placed, maybe to 50% to 100% from the 25% now, again proportional to the amount of artillery if possible to code.
I believe, with these changes, forts would become a staple of any Civ's defensive strategy.
To strengthen forts I propose:
1) Reduce the defensive bonus in the 8 squares surrounding all forts by 50% as long as Artillery is present in the forts. This would simulate the support bombardment that would occur in such squares when battle took place in them. In squares where there is no defensive bonus (ie. Grassland/Plains or Ocean squares), the defense bonus should be changed from 0 to -25%. Ideally, the defensive bonus should descend gradually in direct proportion to the amount and quality of artillery units in the fort, but that may be too difficult to code.
2) Increase the defensive bonus of the square where the fort is placed, maybe to 50% to 100% from the 25% now, again proportional to the amount of artillery if possible to code.
I believe, with these changes, forts would become a staple of any Civ's defensive strategy.