Here is a very simple and tiny mod that encourages all leaders to expand more (build/conquer more cities).
A gameplay suggestion to make a good use of it.
Create a small pangea map, only military victory, no city state, 10 to 12 civilizations (instead of 6, to add pressure and compensate for the city states).
How to increase the expansionism flavor even more?
Edit the .sql file in the notepad and change "flavor + 3" with the number of your choice. All flavors are ranged between 0 and 10 and the expansion flavor is usually between 5 to 10 depending on the leader.
Compatibility
Note
Provided as is, only tested in a single game.
A gameplay suggestion to make a good use of it.
Create a small pangea map, only military victory, no city state, 10 to 12 civilizations (instead of 6, to add pressure and compensate for the city states).
- Without this mod the civs tend to expand very slowly and to not compete a lot, the map only being 50% full on 1000 A.D. despite those crazy settings.
- With this mod however wars will be raging from all sides at year 0 A.D and every civ will have twice more cities by that time with a map at 75% filled.
- Perfect to enjoy many city sieges in the early game. A wet dream for Roma and Assyria with their powerful ancient siege units.
How to increase the expansionism flavor even more?
Edit the .sql file in the notepad and change "flavor + 3" with the number of your choice. All flavors are ranged between 0 and 10 and the expansion flavor is usually between 5 to 10 depending on the leader.
Compatibility
- Should work with or without expansions, with or without any DLC.
- Should be compatible with all mods but there is a potential loading order problem if other mods add or modify new leaders: in such a case Expansionism should be loaded only after all those other mods have been.
- To enforce the loading order, I need to manually reference every mod.
- To check whether your mod is properly referenced or add a new one yourself please follow this guide.
- I will add those new names/ID as you provide them to me.
- Without that there will be a 50% chance that new civilizations are not modified.
Note
Provided as is, only tested in a single game.