Extended modern era units

pb1

Chieftain
Joined
Sep 23, 2011
Messages
2
Modern/Future era unit developments

I’m not sure if it’s just me but the modern era seems to short and devoid of units. I would like to be able to play in the modern era before progressing to the future era. Below is a list of units I think should be included to extend the modern era allowing longer realistic modern play, based on military units currently in development.

New Unit Types: Sea Helicopter – helicopter which acts like a airplane but cheaper, Cruise missile – long range missile with larger payload, Unmanned aircraft, helicopter carrier/amphibious assault ship – multirole ship capable of transporting troops quickly on one tile while also carrying sea helicopters.

Units to be added: Mounted Combat System, infantry carrier Squad, Adaptive tactical infantry, NLOS-Cannon, Block iii Apache, F15 Strike eagle/British Tornado, Joint strike fighter, FB23 global stealth bomber, Seahawk/Lynx Wildcat, Queen Elizabeth/Nimitz Aircraft carrier, Helicopter carrier, Amphibious assault ship, Trimaran Surface Combatant, Multi-role Frigate, Stealth frigate, MQ9-Reaper, X47, FASM Submarine, Fire Shadow missile, Special Forces, Tomahawk and Tactom cruise missiles.

I also think that embarked units can travel to fast, providing little danger to transporting undefended troops over sea. Lowered embarked movement increases risk to unarmed units giving the navy a purpose.


Ground forces

Modern Armour ----> Mounted Combat System
Light weight [40 tonne] version of the main battle tank, with 100% accurate electromagnetic cannon. Designed for the modern role of infantry support rather than tank Vs tank combat, the FCS pushes the 2 crew down with a remote turret and increasing fuel efficiency.
The Mounted Combat System (MCS) was to provide both direct and Beyond-Line-of-Sight (BLOS) offensive firepower capability, and allowed for in-depth destruction of point targets up to 8 km (5 mi) away. This required the use of an integrated sensor network to detect enemy forces.
The MCS was to have had a crew of two and to be armed with a 120 mm main gun, a .50 calibre machine gun, and a 40 mm automatic grenade launcher
Cost: 469 --> 555
Movement: 4 --> 4
Visibility: 4 --> 5
Strength: 80 --> 85
Ranged Combat: N/A --> 60
Bonuses  indirect attack, Limited Vis, 2 attacks per turn
Unique upgrade: Raytheon quick kill (-50% air attack damage)

http://www.fas.org/man/dod-101/sys/land/fcs.htm
http://en.wikipedia.org/wiki/Future_Combat_Systems_Manned_Ground_Vehicles#Mounted_combat_system


Mechanised Infantry ----> Future Rapid effect Squad /infantry carrier Squad
The UK's future rapid effects system (FRES) programme includes five families of medium-weight vehicles, in at least 16 variants, and 3,300 vehicles. The FRES vehicles are to meet the army's long-term needs for new medium-weight armoured fighting vehicles and will be deployed on rapid intervention, enduring peacekeeping and peace enforcement operations and support to high intensity, major combat operations.
The XM1206 Infantry Carrier Vehicle (ICV) was a set of similar vehicles for transporting and supporting ground troops. The ICV featured a crew of 2 and space for 9 passengers. It is armed with a 30 mm MK44 cannon and a 7.62 mm machine gun. The MK44 provided more firepower but weighed 25% less than the M242 Bushmaster it would replace. The ICV consists of four platform versions: a Company Commander; a Platoon Leader; a Rifle Squad; and a Weapons Squad. All four platform versions have similar exteriors to prevent targeting of specific ICV versions.
Cost: 294 > 425
Movement: 4 > 4
Visibility: 4 > 5
Strength: 50 > 60

http://en.wikipedia.org/wiki/Future_Combat_Systems_Manned_Ground_Vehicles#Infantry_carrier_vehicle
http://www.army-technology.com/projects/fres/


Infantry----> Adaptive tactical infantry
Modern infantry unit with advanced flexible technology for increased fire power. Sniper/Enforcer missiles designed for 40mm projectiles provides anti tank weaponry in the form of missile pods, shotgun sized under-arm launcher and attached to assault rifles. Advance missiles provide lightweight homing non-line of sight firepower for use in enclosed spaces.
Targeting and battle management 'Thinker' technology – a flexible mission controller providing situational awareness, targeting data and fusing data and images from multiple sources, will allow for intelligent use of resources to achieve victory on the battleground. This will allow guided weapons use from remote locations, to engage targets well before they get close enough for direct contact with the infantry squad. For actual combat, smaller wearable wrist worn or helmet mounted displays, as well as weapon mounted sights could be used.
Cost: 201 > 351
Movement: 2 > 2
Visibility: 2 > 4
Strength: 36 > 55
Bonuses: City Garrison (+50% strength)

http://defense-update.com/products/c/conceptvision_31122010.html

Mobile artillery---->NLOS-Cannon
Non-Line-of-Sight Cannon (NLOS Cannon) is a mobile 155 mm cannon intended to provide improved responsiveness and lethality to the "unit of action" (UA) commander as part of the US Army's Future Combat Systems project. This self-propelled armoured artillery piece provides networked, extended-range targeting, and precision attack of point and area targets in support of other combat units with a suite of munitions that include special purpose capabilities. The Non-Line-of-Sight Cannon provides sustained fire for close support and destructive fire for tactical standoff engagement. The NLOS Cannon uses technology from the cancelled XM2001 Crusader.
Cost: 402 > 550
Movement: 3 > 3
Visibility: 3 > 4
Strength: 18 > 22
Ranged Combat: 46 > 70
Range: 3 > 4
Bonuses: 2 attacks per turn, indirect fire

http://en.wikipedia.org/wiki/Future_Combat_Systems_Manned_Ground_Vehicles#Mounted_combat_system


Helicopter ---->Block iii Apache
The new attack helicopter will be built with a stronger engine, improved avionics, better computer networking capability and increased manoeuvrability when compared with current models, service officials said.
Cost: 301 > 389
Movement: 6 > 6
Visibility: 4 > 4
Strength: 50 > 65
Bonuses: ignores terrain, +tanks

http://www.army.mil/article/54452/army-building-first-block-iii-apache/



Air Units

Fighter ----> F15 Strike eagle/British Tornado (fighter bomber)
F-15E Strike Eagle is an all-weather multirole fighter, derived from the McDonnell Douglas F-15 Eagle. The F-15E was designed in the 1980s for long-range, high speed interdiction without relying on escort or electronic warfare aircraft. United States Air Force (USAF) F-15E Strike Eagles can be distinguished from other U.S. Eagle variants by darker camouflage and conformal fuel tanks mounted along the engine intakes. The F-15 is expected to be in service with the U.S. Air Force until 2025 forming a cheaper backbone to the USAF than the proposed F35 jet.
Cost: 281 > 455
Movement: N/A
Visibility: N/A
Strength: N/A
Ranged Combat: 70
Range: 10
Bonuses: interception (100), Air sweep, (no resource needed)

http://en.wikipedia.org/wiki/McDonnell_Douglas_F-15_Eagle


Bomber ----/Obsolete

Jet ----> JSF
Joint Strike Fighter (JSF) is a development and acquisition program intended to replace a wide range of existing fighter, strike, and ground attack aircraft for the United States, the United Kingdom, Canada, and their allies.
Cost: 402 > 622
Movement: N/A
Visibility: N/A
Strength: N/A
Ranged Combat: 80
Range: 12
Bonuses: Interception (200)


Stealth Bomber ----> FB23 Global stealth Bomber
This is not just a YF-23 refitted for bombing missions, it is a completely different aircraft larger than the original black widow II, but still retaining its stealth, supercruise and other characteristics.
The new range figures have not yet been release but it is assumed that it will be a truly long range aircraft in order to undercut the short range FB-22 option.
Cost: 536 > 650
Movement: N/A
Visibility: N/A
Strength: N/A
Ranged Combat: 85
Range: 22

http://www.abovetopsecret.com/forum/thread175345/pg1



SeaHawk/Lynx Wildcat
The Sikorsky SH-60/MH-60 Seahawk (or Sea Hawk) is a twin turbo shaft engine, multi-mission United States Navy helicopter based on the United States Army UH-60 Black Hawk and a member of the Sikorsky S-70 family. The most significant airframe modification is a hinged tail to reduce its footprint aboard ships. Armed with three Mark 46 torpedo’s or AMG Hellfire missiles, surface ship and antisubmarine warfare are both possible.
Upgrade: M139 volcano – mine dispenser containing 40 canister mines (+15% strength)
Cost: 351
Movement: N/A
Visibility: N/A
Strength: 55
Ranged Combat: 6

http://en.wikipedia.org/wiki/SH-60_Seahawk



Sea Units

Battleship ----/ obsolete
Obsolete as large battleships have been scrapped by modern navy's.


Aircraft Carrier –--> Queen Elizabeth/Nimitz Aircraft carrier
The Nimitz-class super carriers are a class of ten nuclear-powered aircraft carriers. The angled flight decks of the carriers use a CATOBAR arrangement to operate aircraft, with steam catapults and arrestor wires for launch and recovery. As well as speeding up flight deck operations, this allows for a much wider variety of aircraft than with the STOVL arrangement used on smaller carriers. An embarked carrier air wing consisting of up to around 90 aircraft is normally deployed on board
Cost: 348 > 701
Movement: 5 > 5
Visibility: 4 > 6
Strength: 30 > 40
Ranged Combat: N/A
Cargo: 3 > 6
http://en.wikipedia.org/wiki/Nimitz_class_aircraft_carrier



Task force ships

Helicopter carrier ----> Amphibious assault ship
Helicopter carrier is a term for an aircraft carrier whose primary purpose is to operate helicopters. The term is sometimes used for both ASW carriers and amphibious assault ships.
Helicopter carriers can either have a full-length aircraft deck like HMS Ocean, or have a large helicopter deck, usually aft, as in the Soviet Navy's Moskva class or RFA Argus. The large aft deck design is becoming less common, as the configuration represents a compromise. A full-length deck maximises deck space for helicopter landing spots. Such a design also allows for a hangar deck.
Cost: 403
Movement: 5
Visibility: 4
Strength: 30
Ranged Combat: N/A
Cargo: 3
http://en.wikipedia.org/wiki/Helicopter_carrier



Amphibious Assault Ship
An amphibious assault ship is a type of amphibious warfare ship employed to land and support ground forces on enemy territory by an amphibious assault. The design evolved from the helicopter carrier, but includes support for amphibious landing craft, with most designs including a well deck.
The role of the amphibious assault ship is fundamentally different from a standard aircraft carrier: its aviation facilities have the primary role of hosting helicopters to support forces ashore rather than to support strike aircraft
Cost: 571
Movement: 5
Visibility: 6
Strength: 40
Ranged Combat: N/A
Cargo: (5 Sea helicopters), (5 land units)

http://en.wikipedia.org/wiki/Amphibious_assault_ship#List_of_types



Missile carrier ----> Trimaran Surface Combatant
It was first envisaged as a general purpose frigate, specialising in anti-submarine warfare. However since then the emphasis has changed and in light of the Strategic Defence Review (SDR) it has developed more to reflect rapid reaction and global intervention and it is now known as the Future Surface Combatant (FSC). The trimaran design decreases resistance and drag, resulting in faster speeds, provides greater stability in rough seas and a larger deck area for armaments and electronics.
Cost: 348 > 555
Movement: 7 > 7
Visibility: 4 > 6
Strength: 60 65
Ranged Combat: 25 > 30
Cargo: 3 > (3 cruise missiles, 3 sea helicopters)
Bonuses: indirect fire, interception (100), no melee attack

http://www.btinternet.com/~warship/Today/fsc.htm



Destroyer ----> Multi-role Frigate
The Type 45 will be the first Royal Navy warships to be powered by integrated electric propulsion, which requires less maintenance and lower fuel consumption costs than alternative sources of power. They will be fitted with the Principle Anti Air Missile system (PAAMS) consists of a SAMPSON radar, Aster 15 and Aster 30 sea-to-air missiles, A 48 cell SYLVER vertical launcher system and a S1850M long range surveillance radar.
Cost: 254 > 356
Movement: 8 > 8
Visibility: 4 > 4
Strength: 35 > 45
Ranged Combat: 22 > 60
Bonuses: Interception (200), Sight (3)
Cargo: 1 Sea helicopter


Multi-role Frigate ----> Stealth frigate
Sea Shadow (IX-529) is an experimental stealth ship built by Lockheed for the United States Navy to determine how a low radar profile might be achieved and to test high stability hull configurations which have been used in oceanographic ships. This type of Stealth ship is currently being designed in the French “swordship” project.
Cost: 356 > 500
Movement: 8 > 9
Visibility: 4 > 5
Strength: 40 > 50
Ranged Combat: 60 > 65
Bonuses: Interception (200), Sight (3), Invisibility
Cargo: (1 Sea helicopter, 2 cruise missiles)

http://en.wikipedia.org/wiki/Sea_Shadow_(IX-529)
http://www.youtube.com/watch?v=RK5WOXZknk0


MQ9-Reaper ----> X47
The General Atomics MQ-9 Reaper (originally the Predator B) is an unmanned aerial vehicle (UAV), capable of remote controlled or autonomous flight operations, developed by General Atomics Aeronautical Systems (GA-ASI), and able to take a payload of 2,350lb (1088 kg)
Cost: 501
Movement: N/A
Visibility: N/A
Strength: 30
Ranged Combat: 65
Range: 10



X47
The X-47B is a tailless, strike fighter-sized unmanned system currently under development by Northrop Grumman as part of the U.S. Navy’s Unmanned Combat Air System Demonstration (UCAS-D) program. Under a contract awarded in 2007, the company has designed, developed and is currently producing two X-47B aircraft.
Cost: 469
Movement: N/A
Visibility: N/A
Strength: 80
Ranged Combat: 70
Range: 12

http://www.as.northropgrumman.com/products/nucasx47b/index.html
http://www.abovetopsecret.com/forum/thread175345/pg1




Attack Submarine ----> FASM Submarine
Nuclear powered attack sub will probably result in a submarine between 5,000 and 8,000 tonnes in displacement with automated mechanics reducing the crew to 50. A number of other design innovations are being considered for the Future Attack Submarine: one of these focuses on the use of fibre optics which could eliminate the need for a traditional periscope and conning tower. Other possibilities include the ability to operate unmanned underwater vehicles and machines in a mine warfare role.
It is likely that the Future Attack Submarine (FASM) will be armed with cruise missiles and launches them vertically.
Cost: 380 > 450
Movement: 5 > 5
Visibility: 3 > 4
Strength: 25 > 40
Ranged Combat: 60 > 70
Range: 3 > 3
Bonuses: Can carry 1 special forces unit

http://www.btinternet.com/~warship/Today/fsub.htm




Missiles

Guided missile ----> Fire Shadow missile
A revolutionary missile that can stalk a target until the perfect moment to strike.
The so-called lurker bomb will also be able to shadow British troops for up to ten hours or 100 miles, ready to take out enemy targets with surgical precision at a minute’s notice.
The 12ft weapon – officially named Fire Shadow and made in Britain by leading missile manufacturer MBDA – will be operated by the Royal Artillery.
Cost: 200 > 250
Movement: 2 > 2
Visibility: N/A
Strength: N/A
Ranged Combat: 70 > 80
Range: 8 > 10




Cruise missile

Tomahawk----> Tactom
Tomahawk is a long-range, all-weather, subsonic cruise missile. Introduced by General Dynamics in the 1970s, it was designed as a medium- to long-range, low-altitude missile that could be launched from a surface platform. It has been improved several times and, by way of corporate divestitures and acquisitions, is now made by Raytheon.
Cost: 350
Movement: 4
Visibility: N/A
Strength: N/A
Ranged Combat: 90
Range: 12



Tactom
"Tactical Tomahawk" equips the TLAM with a TV-camera for with loitering capability that allows commanders to assess damage to the target and to redirect the missile to an alternative target, if required. It can be reprogrammed in-flight to attack one of 15 pre-designated targets with GPS coordinates stored in its memory or to any other GPS coordinates. Also, the missile can send data about its status back to the commander. It entered service with the US Navy in late 2004.
In May 2009, Raytheon Missile Systems proposed an upgrade to the Tomahawk Block IV land-attack cruise missile that would allow it to kill or disable large, hardened warships at 900 nautical miles (1,700 km) range.
Cost: 350 > 375
Movement: 4 > 4
Visibility: N/A
Strength: N/A
Ranged Combat: 90 > 95
Range: 12 > 12

http://en.wikipedia.org/wiki/Tomahawk_(missile)#Tactical_Tomahawk



Paratroopers ----> Special Forces
Special forces, or Special Operations forces are terms used to describe elite military tactical teams trained to perform high-risk dangerous missions that conventional units cannot perform. Special Forces soldiers need to be physically and mentally robust and have the confidence, courage, and skill to operate individually or in small teams, often in isolation and in a hostile environment. They are high-value assets commanded at the strategic level, delivering effects disproportionate to their size
Cost: 350 > 400
Movement: 2 > 3
Visibility: 2 > 2
Strength: 40 > 65
Bonuses: 5 tile paradrop, can be carried on FASM submarine, Invisibility
 
Honestly I think units is the one area the modern era doesn't fall short on. The bigger factor in its perceived blandness is the lack of any wonders or buildings beyond the first tier of techs in the era. Of course this is due to any buildings appearing this late in the game being fairly useless for victory purposes, wheras as modernising a military force to finish the last few civs in domination victory isn't.

Your list seems to be a fairly esoteric detailing of miltary hardware that for the most part is represented in a general fashion by the units already in game (guided missiles = cruise missiles for example). That said I like the idea of some kind of special forces unit that can go invisible in rough terrain or something; able to pick off enemy siege weapons while remaining undetected. Or unmanned drones available with robotics, which act as a weaker helicopter gunships but are extremely cheap to produce.
 
Welcome to the forums, pb1. :wavey:

I'm with Noatz in that I think the modern unit actually has quite a large range of units. It's rather a diverse period in terms of warfare options. The ideas posted here might be quite nice as a mod idea, but I don't think the core game demands that much attention firstly to warfare in general, and secondly to the modern era specifically. :)
 
I can see your point. I guess I was angling more towards the future era (seems silly to go from modern armour to giant death robot..) and make the units fit realistically with what units are in the pipeline, while also addressing issues such as the waste of time building a navy. I also think that missles should have a less build cost and smaller maintenence cost to encourage stockpiling (also like real life).
 
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