I also noticed that balseraphs puppets didn't profit from the +1turn extension of "keelyn's summoner trait". this makes them alive on 1turn... no real use of the puppets for Keelyn... the only use I found is to artificially increase the number of casters for summoning skellies..
or getting +1 range for casting...
but that's the same use for Perpy or Keelyn.
if it stays like that (puppet 1 turn) maybe summons could get 3 turns instead of 2 to compensate.
/cheers
or getting +1 range for casting...
but that's the same use for Perpy or Keelyn.
if it stays like that (puppet 1 turn) maybe summons could get 3 turns instead of 2 to compensate.
/cheers