Yes, that's the only way to ensure people don't end up with the hidden scenario options enabled, for now.Is it intentional ForceGameOptions is still 1 by default?
Very nice, thanks for testing.E2: Installer seems compatible with Steam now, no issues running the (un)installer or playing a game.
The blessing of Baal and also bugs protect us from the Ash Cough! This is with the latest version
Yeah, the problem is the 1 pop city. These "buggy event" messages are shown when an event triggers, but no event options are available. In this case, the "remove 1 pop" option is unavailable because the city has only 1 pop, and the other options are unavailable for different reasons.Wild guess that the game gets confused when an event that's supposed to kill pop hits a city with no pop to kill? Same thing that sometimes happens with experience events and golems. I vaguely recall the goblin event turning a golem into an orc too, although that might've been another weird racial like undead or demon. It can definitely override living racials like elven or lizardman on latest version. Almost any unit on the same tile as the actual combatant seems to be a valid target, although I don't seem to recall it ever targeting a worker. Now I'm tempted to see if I can turn Auric Ascended into an orc...
Vanilla FfH (and MNAI, for that matter) simply let the event fizzle in this case. This makes it harder to find bugs and takes away the event slot, so I opted to show this message instead.
You are referring to unique feature visibility, right?Elohim's maphacks.