I think what he's saying is that it's impossible to enforce the restriction on double-moving. If I play the save for my team 5 minutes before the end of the turn, then the turn comes back to me while I'm still logged in, then there isn't time for the team to discuss movement options (unless I wait another 24 hours before moving
)
Of course, there are ways around this.
But this talk is misplaced. This thread is intended for information about the game, and question regarding the game.
If any more discussion of simultaneous vs. sequential goes on, please move the conversation to the
Turn Options thread.
And before posting there, please re-read
the discussion that already went on regarding the format. The vast majority of the MTDG veterans agreed that Simultaneous was not the best way for us to play this game; Sequential was agreed upon.
We spent about 2 weeks figuring out how to acheive 3 things:
1. An enforceable turn-timer
2. Move the game along [a little] faster
3. Still allow enough latitude for unforeseen events and diplomacy.
We came up with a solution. If this discussion is restarting, please go back and familiarize yourself with the reasoning behind our decision. And don't forget - we weren't choosing this out of the blue! We've had 3 MTDG's worth of experience to draw on in formulating this.