Ajidica
High Quality Person
- Joined
- Nov 29, 2006
- Messages
- 22,204
An Indian mythology based civ could be cool. If you want to pursue it I remember a few Total War research threads for both Rajputs and Sindh (Indus) factions. I would stay away from a Native America civ, their mythology due to its variations means it is very hard to imitate well. Look at Fall Further Chiskos for examples.
An Arabian Nights civ could be interesting, perhaps combine them with the Vampires. IIRC the first mentions in mythology of vampire-esqu creatures were in Arabia. The Ottomans exported the myths to Europe where it became Dracula. Heres a copy of Arabian Nights I found online. The story I copied is one of my favorites there:
http://www.bartleby.com/16/701.html
I have a few other ideas for possible civs, but how magical do you want this mod to be? FfH style magic or more LotR style magic?
The best idea I have is the Empire of Selredor (a placeholder name right now). Basicaly they consider themselves to be superior to all the other humans in the world because they view themselves as having a direct heritage to the 'ultimate' humans of old Zuur. However they believe Zuur collapses/dissapeared/lost power becasue they associated themselves with evil rather than good. After the chaos/power vacuum that occured after the fall of Zuur their leader, the High Priest of the Veil, advocated a strict magocracy/theocracy where doing what was right is paramount. They also believe that evil is separated from this world by a viel that is Order and progress so their civilization must achieve that perfect dream. What they must do to achieve that dream is questionable. According to one observer:
"Proud and cruel they were. Fair and merciless. Under their rule your life would be decent, punishments fair. But they considered no acts beneath them. So hight and proud were they, any action could be justified because they knew how proud they were. Any trip into deciet was simply an excercise in humanity." They remained reletivly secluded due to low numbers and the relativly peaceful that considered them warmongering religous nutters. Then the Collective came. Word of the Collectives arrival was slow to reach the men of Selredor, but when it did: out marched their armies. Disciplined and deadly, their armies saved the Principality but at what cost. The men of Selredor are weakened, their proud armies in dissaray, but they are building a new army more disciplined and deadly than any before seen.
Military: Their military is similar to European 'pike and shot' with disciplined longbowmen replacing musketeers. Their knights are effective but they pride themselves in their pikemen. Their weakness is low troop numbers and very expensive troops forcing them to use local militias and auxillary regiments more than they would like. But any army made up of purely Selredan troops can hold its own against any army.
UUs:
>The Grey Men: They serve as the 'shock troopers' against the Collective. The Grey Men have distanced themselves from their humanity to feel no emotion. They are solely dedicated to destroying the collective.
Symbol: A red triangle pointed down like a V outlined in gold on a black background. that is the symbol emblazoned or embroidered onto their armour/surcoats.
They refer to themselves as being the Imperium of Man becasue they believe they are the only true humans left, all the rest are corrupted forms of old Zuur. However, they are no genocidal. They believe that with time the corrupted forms can become human again. One must not execute or excessivly mistreat them because then they are no better than Zuur. This is the sole exception to their belief they can do anything.
Basicaly they are the epitome of moral ambiguity. I'm not sure how useful they will be to use as they might be a bit too dark.
An Arabian Nights civ could be interesting, perhaps combine them with the Vampires. IIRC the first mentions in mythology of vampire-esqu creatures were in Arabia. The Ottomans exported the myths to Europe where it became Dracula. Heres a copy of Arabian Nights I found online. The story I copied is one of my favorites there:
http://www.bartleby.com/16/701.html
I have a few other ideas for possible civs, but how magical do you want this mod to be? FfH style magic or more LotR style magic?
The best idea I have is the Empire of Selredor (a placeholder name right now). Basicaly they consider themselves to be superior to all the other humans in the world because they view themselves as having a direct heritage to the 'ultimate' humans of old Zuur. However they believe Zuur collapses/dissapeared/lost power becasue they associated themselves with evil rather than good. After the chaos/power vacuum that occured after the fall of Zuur their leader, the High Priest of the Veil, advocated a strict magocracy/theocracy where doing what was right is paramount. They also believe that evil is separated from this world by a viel that is Order and progress so their civilization must achieve that perfect dream. What they must do to achieve that dream is questionable. According to one observer:
"Proud and cruel they were. Fair and merciless. Under their rule your life would be decent, punishments fair. But they considered no acts beneath them. So hight and proud were they, any action could be justified because they knew how proud they were. Any trip into deciet was simply an excercise in humanity." They remained reletivly secluded due to low numbers and the relativly peaceful that considered them warmongering religous nutters. Then the Collective came. Word of the Collectives arrival was slow to reach the men of Selredor, but when it did: out marched their armies. Disciplined and deadly, their armies saved the Principality but at what cost. The men of Selredor are weakened, their proud armies in dissaray, but they are building a new army more disciplined and deadly than any before seen.
Military: Their military is similar to European 'pike and shot' with disciplined longbowmen replacing musketeers. Their knights are effective but they pride themselves in their pikemen. Their weakness is low troop numbers and very expensive troops forcing them to use local militias and auxillary regiments more than they would like. But any army made up of purely Selredan troops can hold its own against any army.
UUs:
>The Grey Men: They serve as the 'shock troopers' against the Collective. The Grey Men have distanced themselves from their humanity to feel no emotion. They are solely dedicated to destroying the collective.
Symbol: A red triangle pointed down like a V outlined in gold on a black background. that is the symbol emblazoned or embroidered onto their armour/surcoats.
They refer to themselves as being the Imperium of Man becasue they believe they are the only true humans left, all the rest are corrupted forms of old Zuur. However, they are no genocidal. They believe that with time the corrupted forms can become human again. One must not execute or excessivly mistreat them because then they are no better than Zuur. This is the sole exception to their belief they can do anything.
Basicaly they are the epitome of moral ambiguity. I'm not sure how useful they will be to use as they might be a bit too dark.