Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
It's a joke, but the option removes economic inflation from the game.
And balloons haven't been added yet.
It's a joke, but the option removes economic inflation from the game.
Hey Xien/Vehem/etc...?
You guys copied my code for the Svartafar shrouded woods a little too closely in buildinginfos without going back to the Svart's civ entry and giving them proper access to the Shrouded Woods (which are now classed as a UB version of the Hunter's Hall) so instead nobody can build it currently.
Needs to beCode:<Building> <BuildingClassType>BUILDINGCLASS_CIV_BUILDING1</BuildingClassType> <BuildingType>BUILDING_SHROUDED_WOODS</BuildingType> </Building>
Code:<Building> <BuildingClassType>BUILDINGCLASS_HUNTERS_HALL</BuildingClassType> <BuildingType>BUILDING_SHROUDED_WOODS</BuildingType> </Building>
Same problem that exists with the Hunter's Hall exists with the Field of the Horselords...
...And the Imperial Cenotaph also hasn't been given to the Scions as a Courthouse replacement.
Iceciro. I looked through my buildinginfos file and all the problems you are referring to are fine for me. You may not have patched correctly or something to patch N.
Oh really? ...hmmm... 0_o
Maybe my game is really, really confused.
/repatch
not sure if it is a bug or a feature, but when a desert with the tempfeature floodplains gets turned to plains with spring, it will later convert to plains/floodplains rather than desert/floodplains.
Air Elementals do not seem to be spawning Lightning Elementals on successful combats.
No warning of "Casting this spell may cause you to declare war on another civilization" is given when casting Banishment.
I just accidentally declared war on the Sheiam because their pyre zombies were nearby.
Suggested fix, make it affect enemy units only
One more thing, though I don't see it listed anywhere as a banned building, I seem to be completely unable to build Siege Workshops as the Svartalfar - it's making conquest a bit of a chore.
Elves can't build siege weapons, period.
This is intended functionality.
Both elven races are made for defensive and/or guerilla warfare, for the most part. If you want to capture cities, get fire mana and sorcery.
It's not - but I've fixed the issues for the next patch.