Ok played this night it alot, great job balancing races . Thnx Vehem.
As i see Archos they are very powerfull with FoL.
1. Build huntsmans, convert to FoL.
2. animals always attack, with 1 more power you have much more great chances, get woodsman and combat promos.
3. Get subdue animal.
4. Get more and more animals.
5. Tech further, SE hardcore with guardian of Nature.
6. Recluses + spiders. Small spiders are meat (you want to lose them to get biigger ones - so pattern attackign wioth spider, and then kill with recluse, if your recluse odds less than 97% at start)
7. Bronze working is totally unneeded tech, though you can get it for brutes, but for me - recluses is a way.
8. Nodes : chaos & nature as much as possible. At least 2 of each + your starting 1 + 1. Start with 1 type till you have 3 of it (it will level your Harsupexs later to lvl 2 instantly), and then move to second type.
9. Obvious to say that for getting your capital to size 15 and above Guardian of Nature should be adopted as soon as possible + try to trade around all food resources from trading with other civs, in this case they are vital .
10. Get Nature Revolt. (Huh Archos are most preffered race to build it now, the benefit is huge - being barbarian you all back to back with barbarian state, and you have it visible, and acessible, gathering all animals to your side is very very easy job here, and after that all animals collected to your side, you can throw them on barbarian state and get rest of cities/units out) Go to friendly barb lands and get all his animals with your mega units. Get more XP as well
In plan:
11. Tech to Harsupexs, Mother + old lvl 8 recluses, upgraded to Harsupexs. With combat 5 all treants and pit beasts will get empower 5 promos. With huge affinities and all that old promos harsupex become just very very powerfull, hero like units.