Zakouski said:I confirm the installation process ; just re-installed your mod, same situation.
woodelf said:Clearing custom assets used to fix interface issues.
But I still do not have any interface.
One possible reason : I have Rise of Manking 2 installed, + all add-on for this mod, and I think they modified the interface and changed some code ; but what I do not understand is that FF2 is working perfectly
FF Patch B is for FfH Patch C. If you already have FF patch A (or base 42) installed, you just have to apply patch B and you are set.
Summoned units issue is solved in Patch B too.
[to_xp]Gekko;7159806 said:but then when I end turn, it reverts me to neutral again.
well i made a quick attempt at bradalines well, used this as a reference:
http://static2.filefront.com/images/mgwxgyyszv.jpg
and heres the teaser:
i havent put in the floor or mist yet, ill post that later. not bad for an hours work if i do say so myself
It was a part of BUG Mod that was causing issues and thus removed. That particular portion ought to be fairly easy to add back in, just need the time for doing it.
Instalation of FfH should only matter when you install a new number version of FF. So you can upgrade to patch B without ever upgrading FfH, and actually I think we are removed enough from the base Mod now that you could even delete FfH completely and still run FF just fine, as well as all future patches until we do a new version number.
@Xienwolf
Is smoke removed from FF like with FFH patch B? If so, I'll have to reinstall, in my last game, smoke was still there. (attached picture with the following installation process: FFH 0.33, then patch ffh B, then FF042, then FF patch A, then Mediapack manually copied)
[to_xp]Gekko;7159806 said:don't know if this a FFH bug or FF: I'm leading the bannor as Decius and at the start of the game it asked me what I alignment I wanted to be. I choose good, and it correctly changes from neutral to good. but then when I end turn, it reverts me to neutral again. I'm posting the savegame: it's FFH 0.33 patch c + mediapack + FF 0.42 patch b + SOP patch b with vehem's additional art. btw, I did a reinstall of FF after upgrading FFH to patch c + mediapack , and the movies are working correctly.
[to_xp]Gekko;7159806 said:don't know if this a FFH bug or FF: I'm leading the bannor as Decius and at the start of the game it asked me what I alignment I wanted to be. I choose good, and it correctly changes from neutral to good. but then when I end turn, it reverts me to neutral again. I'm posting the savegame: it's FFH 0.33 patch c + mediapack + FF 0.42 patch b + SOP patch b with vehem's additional art. btw, I did a reinstall of FF after upgrading FFH to patch c + mediapack , and the movies are working correctly.
Not sure if there is any code in place to handle the alignment selection with Decius and Broader Alignments.
BTW, if anyone plays Elohim I applogize, but it seems when I merged for Patch C of FfH I missed a line of Kael's code. As a result for this patch the Elohim don't seem to be able to construct UUs in their Assimilated Cities. However, I have fixed that AND the upgrade issue for the next patch, so now you can upgrade Adepts to Wizards if you capture an Amurite city and things along those lines.
I'm betting you are using Broader Alignments. The event changes his alignment, but does not change his numerical broader alignment; the python portion is unaltered from vanilla FfH. Thus, it reverts to neutral almost immediately.
This event really needs to be set to change his broader alignment too.