alerum68
Priest of Hiroshima
Where to read the FAQ lising members, Included Mods, how to report a bug, how to give feedback, how to suggest a mod
*chuckle* Yeah even my BUG 2.30 wont change options.
I have the same problem.
Q: how to use it with blue marble?
from blue marble I'm using only terrains and leaderheads. all works fine but I have to reinstall blue marble. there should be info about that btwWell at least at high resolutions (1900x1200) I had the problem, that fonts installed by BlueMarble were incompatible with promotion icons of units.
I could only solve that by installing BlueMarble with the 'themes'-checkbox unchecked.
BUG Mod has turned off in that case, game works fineQ: if I install 'standard install' instead 'mod install' will it be multiplayer compatible with no BUG Mod users, with users without any mod, just clean 3.17?
A: I would expect that you will get the 'different assets' warning
Q: could BUG Mod cause some out of sync during MP games?
A: unknown but I don't think so
Q: are you going to make a new installer with BUG 3.0 Multiplayer Scoreboard Fix included? or just every one who wanted to play MP must additionally download this fix...
A: Don't know.
If you're using BAT, BM terrain only shows up if you have both NoCustomArt = 0 and NoCustomAssets = 0 set in BAT Mod 1.0.ini.Q: how to use it with blue marble?
A: Surely we have answered this before - just install BM in your customassets as per suggested by BM people - BM and BUG have no conflicting files
Install BM with themes, then in CivScale choose the BM style from the drop down and change font size to what works for you (vanilla default is 1).Well at least at high resolutions (1900x1200) I had the problem, that fonts installed by BlueMarble were incompatible with promotion icons of units.
I could only solve that by installing BlueMarble with the 'themes'-checkbox unchecked.
[...]
Install BM with themes, then in CivScale choose the BM style from the drop down and change font size to what works for you (vanilla default is 1).
# defines the height in pixels of a standard text line. If you have problems that a info pane contains a scrollbar, you may adjust this value.
# don't touch it unless you're sure what you're doing!!!
# default = 24
Pixel Per Line Type 1 = 24
# defines the height in pixels of a text line with a "bullet" in front. Those text lines are, for some reason, smaller than a standard text line.
# If you have problems that a info pane contains a scrollbar, you may adjust this value.
# don't touch it unless you're sure what you're doing!!!
# default = 19
Pixel Per Line Type 2 = 19