I am thinking of creating a custom map for a fun game. I plan to handpick the Natural Wonders which will be in the game (by changing their Occurrence Frequency). Just wondering which Natural Wonders you like the most (not necessarily the best or strongest). My thoughts:
1. Mt Kilimanjaro
2. Fountain of Youth
both provide special promotions. I like Marathon games but sometimes it can get boring. Having these wonders makes it more interesting because all of my units have to make a one-time pilgrimage across the map to get the special promotions.
3. Uluru
4. Sri Pada
Faith is really good and these two provide food so the citizen can feed him/herself.
5. King Solomon's Mines
6. Lake Victoria
Hammers and food is like bread and butter. Always helpful.
7. Great Barrier Reef
Comes with 2 tiles. Early science is good, and they both feed themselves. (Extra cool if they come with fish!).
8. Mt. Sinai
9. Mt. Kailash
Good faith output. Weaker than Uluru and Sri Pada due to the lack of food.
10. Rock of Gibraltar
11. Cerro de Potosi
The Rock is great early on and it feeds itself. However, by mid-late game, it's not much better than a grasslands plantation. Early on, it's comparable to a free Customs House, but later on it is worse than an actual Customs House. Cerro only provides gold, but 10 gold is pretty good for one tile.
12. Mt Fuji
Much lower faith output than the G&K natural wonders. Also the placement criteria (not on largest land mass) makes it much harder to utilize effectively
13. El Dorado
Yes, the 500 gold can be powerful (and good for the player) but it feels too unbalancing to me (regardless of whether I get it or the AI's). Culture is nice, but it doesn't provide anything else besides that.
14. Krakatoa
The placement really hurts this one. A good chunk of the time, it is unworkable (not within 3 tiles of a land tile). There does seem to be a mod that addresses this. In the early game, 5 science is HUGE. But by mid/late game, it provides the same amount of science as a science specialist under secularism, but is worse since it doesn't provide great scientist points.
15. Barringer Crater
Provides a decent amount of science. Worse yields than Krakatoa (2 science > 2 gold). Also, the Crater has a high tendency to be in terrible terrain.
16. Grand Mesa
Shows up really often in my games. Just lackluster. 2 hammer + 3 gold is nothing to write home about. It's like a mined luxury on a hill, but without an actual luxury.
17. Old Faithful
Weakest natural wonder IMHO. It's hard to justify working the tile for a mere 2 science (a bit better in BNW due to Natural Heritage Sites). Might be okay with Spain. Only decent upside is that the nearby terrain isn't as bad (compared to Barringer or the Mesa).
Those are my personal assessments. What do you think?
1. Mt Kilimanjaro
2. Fountain of Youth
both provide special promotions. I like Marathon games but sometimes it can get boring. Having these wonders makes it more interesting because all of my units have to make a one-time pilgrimage across the map to get the special promotions.
3. Uluru
4. Sri Pada
Faith is really good and these two provide food so the citizen can feed him/herself.
5. King Solomon's Mines
6. Lake Victoria
Hammers and food is like bread and butter. Always helpful.
7. Great Barrier Reef
Comes with 2 tiles. Early science is good, and they both feed themselves. (Extra cool if they come with fish!).
8. Mt. Sinai
9. Mt. Kailash
Good faith output. Weaker than Uluru and Sri Pada due to the lack of food.
10. Rock of Gibraltar
11. Cerro de Potosi
The Rock is great early on and it feeds itself. However, by mid-late game, it's not much better than a grasslands plantation. Early on, it's comparable to a free Customs House, but later on it is worse than an actual Customs House. Cerro only provides gold, but 10 gold is pretty good for one tile.
12. Mt Fuji
Much lower faith output than the G&K natural wonders. Also the placement criteria (not on largest land mass) makes it much harder to utilize effectively
13. El Dorado
Yes, the 500 gold can be powerful (and good for the player) but it feels too unbalancing to me (regardless of whether I get it or the AI's). Culture is nice, but it doesn't provide anything else besides that.
14. Krakatoa
The placement really hurts this one. A good chunk of the time, it is unworkable (not within 3 tiles of a land tile). There does seem to be a mod that addresses this. In the early game, 5 science is HUGE. But by mid/late game, it provides the same amount of science as a science specialist under secularism, but is worse since it doesn't provide great scientist points.
15. Barringer Crater
Provides a decent amount of science. Worse yields than Krakatoa (2 science > 2 gold). Also, the Crater has a high tendency to be in terrible terrain.
16. Grand Mesa
Shows up really often in my games. Just lackluster. 2 hammer + 3 gold is nothing to write home about. It's like a mined luxury on a hill, but without an actual luxury.
17. Old Faithful
Weakest natural wonder IMHO. It's hard to justify working the tile for a mere 2 science (a bit better in BNW due to Natural Heritage Sites). Might be okay with Spain. Only decent upside is that the nearby terrain isn't as bad (compared to Barringer or the Mesa).
Those are my personal assessments. What do you think?