Just against the buildings currently the city and only if the tag appears (which it won't often), it is no worse that the existence of the current requires trait or requires bonus tags and it is a lot less strain than the current <PrereqBuildingClasses> which does search the entire empire for buildings, naturally there is no excusing the fact that it would obviously add some load, but I don't think it would be as much as you are worried about.
Other major mod for FfH2 (MoM etc) and major mods like RoM:AND (and all its split offs like Cave2Cos) have have the the feature, though I suppose none of those can exactly be held up as paragons of short end turn times ^^'.
I'll look into those custom building requirements scripts you mentioned, I was hoping I would be able to sort this out via python, but it seemed to me like the kind of thing that would need a .dll change for sure, hopefully I'm wrong on that account.
Thanks for your input, solid help as always Trekhen ^^b
Edit: Well crap, I may very well be soon standing corrected (though I would be quite happy to be doing so), it seems like the code you mentioned (which was in CvGameUtils.py btw) may just have solved this issue and maybe even a separate one I was looking for a work around for ^^!
Still testing if it all actually works, I'll update when I know.
Edit II: I stand completely and most elatedly corrected, this worked like a charm, thank a bunch Terkhen ^^b !
And with that... feel free to completely ignore my previous request then Tholal ^^.