WildWeazel
Carthago Creanda Est
This is a place to discuss new features you would like to see in C7, or just differences from Civ3.
Civ3 Conquests is our baseline. The general idea is to create a game that is easily configured to mimic C3C while allowing for much greater flexibility in modding, and to build in high-priority new features as go. We of course plan to eliminate hard-coded limits (as in number of eras, civs, cities, etc.) wherever possible, and avoid recreating bugs and broken features. We also intend to create a scripting interface of some kind. Anything beyond that is up for discussion.
When proposing an idea, consider how it might be used in-game and configured in a mod. The more specific the better. Here's an example to get us started:
Combat bonus vs specific units
Units should have a special ability giving them a combat bonus against specific unit types, such as polearms vs mounted units. This would be easily configurable in mod files via custom tags, similar to those in the C3C editor ("wheeled", "foot unit", etc.) except arbitrarily added by the user with no inherent effects. The unit data might have a set of modifiers, each with a tag name and multiplier value. In this example all mounted units would have the user-defined tag "mounted", and all polearm units (which may have a tag of their own) would have a modifier { "mounted", 1.5 } for a 50% combat bonus. These modifiers should be rendered in the Civilopedia page with the other stats.
Civ3 Conquests is our baseline. The general idea is to create a game that is easily configured to mimic C3C while allowing for much greater flexibility in modding, and to build in high-priority new features as go. We of course plan to eliminate hard-coded limits (as in number of eras, civs, cities, etc.) wherever possible, and avoid recreating bugs and broken features. We also intend to create a scripting interface of some kind. Anything beyond that is up for discussion.
When proposing an idea, consider how it might be used in-game and configured in a mod. The more specific the better. Here's an example to get us started:
Combat bonus vs specific units
Units should have a special ability giving them a combat bonus against specific unit types, such as polearms vs mounted units. This would be easily configurable in mod files via custom tags, similar to those in the C3C editor ("wheeled", "foot unit", etc.) except arbitrarily added by the user with no inherent effects. The unit data might have a set of modifiers, each with a tag name and multiplier value. In this example all mounted units would have the user-defined tag "mounted", and all polearm units (which may have a tag of their own) would have a modifier { "mounted", 1.5 } for a 50% combat bonus. These modifiers should be rendered in the Civilopedia page with the other stats.