Chicoutimi
Chieftain
- Joined
- Jan 7, 2015
- Messages
- 42
Alright guys, im not that much experienced in multiplayer but here are a few thoughts to improve the gameplay. To be discussed, id be interested to see what MP veterans think about it.
- cultural victory. Right now the only way to get it is through the autocracy tenet giving you +250 tourism for each GA/GW/GM born. Flat tourism alone just doesn't work in multiplayer and thats probably something that should get fixed.
- science path should get fixed. science is king in this game, making some tech paths absolutly necessary in order to stay competitive. i guess universities and public school are pretty fair in the tech tree, but the research labs rush is so straightforward that it gets boring. You basically have no other options than to rush your research labs tech right after unlocking public school. Any tech deviation to unlock a military units will severly punish you later.
- Rationalism social policy. same as tech path, its just not an option. 10% science and +2 science per specialists is too strong.
- piety and honor policy tree, need to make them a bit more attractive. maybe change the Representation policy in liberty tree, which is totally useless once you get it.
- scientists bulb ! Another thing that is not an option, stacking as many scientists all game long, crack them all somewhere after research labs, ending the game pretty fast. It makes modern era and post pretty useless, game is over at this point. You can mess a bit with a few nukes but it just ends to fast. If you main opponent is on the other side of the map you cant do much to stop him.
Its also boring that the only worthy great person is scientist, and maybe one or 2 engineers.
And it makes the rationalism policy tree even more powerfu.
- a few minor change in combat units. I think range units are a bit too strong pre industrial era, you basically spam them to have an effective army, whether its for defence or attack purpose. Maybe a -30% defense malus against melee units would make other units a bit more useful (yea mounted units are good enough already but at least we would have a reason to build swordsmans and such).
Also a little more defense on siege units would be appreciated. Except for the unique siege units like battlering ram / siege towers, they are totally useless pre artillery.
- improve multiplayer interface, game finding, allow scenario and mods on multiplayer, if possible fix the crashes (which happen extremly often, sometimes feel we're in a beta)
- cultural victory. Right now the only way to get it is through the autocracy tenet giving you +250 tourism for each GA/GW/GM born. Flat tourism alone just doesn't work in multiplayer and thats probably something that should get fixed.
- science path should get fixed. science is king in this game, making some tech paths absolutly necessary in order to stay competitive. i guess universities and public school are pretty fair in the tech tree, but the research labs rush is so straightforward that it gets boring. You basically have no other options than to rush your research labs tech right after unlocking public school. Any tech deviation to unlock a military units will severly punish you later.
- Rationalism social policy. same as tech path, its just not an option. 10% science and +2 science per specialists is too strong.
- piety and honor policy tree, need to make them a bit more attractive. maybe change the Representation policy in liberty tree, which is totally useless once you get it.
- scientists bulb ! Another thing that is not an option, stacking as many scientists all game long, crack them all somewhere after research labs, ending the game pretty fast. It makes modern era and post pretty useless, game is over at this point. You can mess a bit with a few nukes but it just ends to fast. If you main opponent is on the other side of the map you cant do much to stop him.
Its also boring that the only worthy great person is scientist, and maybe one or 2 engineers.
And it makes the rationalism policy tree even more powerfu.
- a few minor change in combat units. I think range units are a bit too strong pre industrial era, you basically spam them to have an effective army, whether its for defence or attack purpose. Maybe a -30% defense malus against melee units would make other units a bit more useful (yea mounted units are good enough already but at least we would have a reason to build swordsmans and such).
Also a little more defense on siege units would be appreciated. Except for the unique siege units like battlering ram / siege towers, they are totally useless pre artillery.
- improve multiplayer interface, game finding, allow scenario and mods on multiplayer, if possible fix the crashes (which happen extremly often, sometimes feel we're in a beta)