Attacking with non-bronze warriors seems like a bad idea to me.
It is a bit odd, but CI/Shock actually would give us about even odds vs unpromoted warriors fortified in a city. And we don't have any guarantee of copper, of course.
On the other hand - we have Incense, and we want Caves of Ancestors eventually - I think I'll go Mysticism. Elder Council + CoA + Religion civic will put Cevedes in good shape to knock out whatever's next, with +2 happiness/+2 bpt. Maybe we can find a mana node and take our war with skeleton spam.
Looking at the turn log - Lucian was created a while back. Also an Adventurer was born in a distant land. That lets us know two more of our foes - Grigori and Doviello.
T24 - a wolf briefly appears IBT. And we have strange smelling stuff, that's worth a lot of moolah:
Cuts a lot of time off our Mysticism ETA.
T26 - it's probably overkill, but I'm farming all the floodplains for the time being. We'll likely want to develop them into cottages later on, but it's not like the workers have much else to do at the moment.
T30 - Beeri flashes a Combat I warrior at us. Makes me glad not to be trying for the infinite warrior conquest strategy, I suppose
T31 - We're max size, have 4 warriors, and no buildings worth considering. I start us on a settler. Want that northern Gold city!
T33 -
Beeri's playing along, he's also declared a God King this turn.
We start on Crafting. Although we'll want Exploration soon as well, Gold first!
T35 - And I'm ready to turn the civ over to the next player (Gaspar, I think). I was perhaps a bit reckless, leaving workers on Beeri's border like that, but I think he's a Good guy and will leave them alone.
The settler will be born soon, and probably ought to head north. I think I'd go for Cave of Ancestors and Elder Council next, so we can get an Academy and the extra population in Cevedes. We've got way more tiles improved than we can use, the extra population can only help.
The Save