Turns 50-60 report: "finished beastman, started working on beastman"
Sorry for the delay on reporting, but I was very tired when I finished my turnset yesterday. Anyway, let's get on with it!
Turn 50:
Nothing much to do here, but I guess it's worth taking a look into Celo's current defenses:
Yeah, grinding through that will be a slow process... Especially for a defensive oriented player like myself (i. e. a coward).
Turn 51:
RoK found in a distant land... There goes one of our enabled cultural sources. Well, this way we keep it more hardcore! No "culture from the RoK holy city made the game too easy" argument now.
I decided to be reckless with my units, since we have too many. Here I take a almost even shot at a skeleton:
The beastman died, but I cleaned up with the next one. Unfortunately, my recklessmess stopped here and we now have a lot of spare beastman costing us upkeep that could be dead already... If you take a look at the save, you'll see that unit upkeed is pretty high already.
I sent Lewwyn to help the siege of Cielo, since he's far too promoted to be sitting in a city:
Kyan explored a lair (started exploring it):
If you are asking yourself while looking at the save for the reasons to why Kyan is a whitered lizardman, now you know...
Turn 52-53:
Lucian took a 91,8% shot against the top defending warrior and won: 22/26 xp.
Combat 2, shock 1 beastman took a 69,8% shot against a warrior and won too. it was enough for another promotion, so he's now combat 3 (no march yet, unfortuantely).
Turn 54:
After the worker, I finished a beastman in the capital to grow it to size 6 (happiness from the silk). After that, started on a settler.
The finished beastman started mutated with Blitz! Nice! We should promote him to a unit that can take advantage of it.
Don't let the BW research fool you, though. I thought a lot about what to tech now and I decided that we needed economy more then army. We can take Celo with what we have and our research rate is rather worrisome. So I went for cartography. Yes, cartography. I think city states will be the best civic for our game plan, with its massive maintenance decrease (and it can be coupled with conquest too, unlike aristocracy). And it's boring to always go for the same techs, anyway.
That's why I haven't revolted yet to conquest/apprenticeship. Let's wait until city states and do a triple revolt.
Turn 55-57:
Lucian took a 91,6% battle and won, getting 27/26 xp. Promoted to march, so we can take Celo sooner. It's a hell of a useful promotion anyway.
The combat 3, shock 1 warrior took a 90,6% odds battle and survived with 0.1 strenght:
I think this guy needs a name. He'll be out of combat for a long time, though...
Turn 58:
Stop spamming warriors, damn ghost! PS: Notice the GEng there!
Go Lewwyn!
He won! It was enough for another promo, combat 2.
Turn 59:
We got to raze our first World Wonder, how nice!
Lucian kills yet another poor soul (literally) at 95,4% odds.
Turn 60:
Met the Kuriotates.
Settler finished in capital and it's not moved yet. I suggest we settle a city near Celo's current position. It'll be a better commerce site then the Bronze one (the Khazad stole the 2 oasis site).
Here's my proposed placing:
We get wine, silk and rivers. There's another settler being produced in Glass, so we can settle the bronze next.
Things to notice:
*I should have been more agressive during my turns. We have a lot of beastmen and nothing else to produce. I think a city is actually building a granary now, can't remember without the save, and that's because we can't afford more units. The solution is to waste them. There are some unpromoted beastmen heading to Celo now. They'll have 15% odds or something and I suggest we take it.
*I should have built more workers. We are in dire need of them right now. We have two more settlers and not enough workers to help them.
*I'm laying cottages in Heart and Openings, because we really need commerce.
*Revolt as soon as City States comes in.
*Stupid governor is trying really hard to make us not work the high commerce tiles. Be careful!