Turn 100-110:
For starters, here's something funny. I was taking a look at the map after opening the save and I noticed that Falamar's land look a lot like Italy.
If we are playing in a map of Europe, we started in the north, in Norway, most likely. Seems fitting enough for me!
Turn 101:
This was the defense of Khazak, the capital of the Khazad. Why are they building boats is beyond me. We were a little bit short of troops here, but I attacked anyway and conquered the city with ease. It was razed for 158 gold... Dwarven Vaults weren't that filled, I see...
After that I took 2 70% shots at the warriors you can see NW of my warrior. I lost both... I didn't want the warriors to reinforce the city. Well, the main reason for the attack is that I played very aggressively through the whole turnset.
I captured a worker from Arturus (he had captured one of ours before with a scout). That's one of the nice things about playing the Doviello. You can turn workers into soldiers pretty quickly and you can do it while moving too (maybe this is a bug).
Anyway, we were not finished, there was also the siege of Vallus, in the Bannorland.
We had enough troops, but we were lucky too. I think I won 3 25% battles (odds I was getting on the warriors). After the city fell (171 gold -
FoL holy city razed) Sabathiel lost his copper, meaning no more though defenders being built. For some strange reason, though, he didn't have any more strenght 4 warriors... I don't know what happened, but that meant the rest of the Bannor empire was quickly destroyed. It helped that I brought some pretty promoted reinforcements that were fortified in a city.
Turn 102:
I don't know how this happened:
But if it was really Falamar that started burning those jungles, then maybe there's hope for the AI. But I think it was the Azer that popped from the Brandeline's Well that did it when killed, so better not keep our hopes up...
Turn 103:
Biggest fail of my turnset. The failed siege of Kadar.
For those wondering where's Lucian in the save, he couldn't make it... He lost that battle. The city had something like 4 warriors and 2 scouts. We lost several 60-80% battles and we were forced to retreat. The dwarves earned they right to live until the end of my turnset...
Turn 105:
Meanwhile, the Bannor were busy being conquered...
The city fell with little casualities and we got 177 gold.
As you can see, I was teching Smelting. Thei idea was to get Iron Working, as discussed. I used this fella here:
for a golden age. Tech went Smelting -> Warfare (which is a pre-requisite for IW, as I found out) -> IW (partially bulbed by the GEng, just so I could finish it in my turn
- nah, it was fitting enough).
Turn 107:
Good bye
I think he had some fawns in the city... Can't remember very well and forgot to take screenshots...
Turn 109:
We met Dain of the Amurites. We were 1 turn from finishing IW (Iron still wasn't hooked up, as I'll show later) when this happened:
Go! Go! AI! Why on Earth would I want a powerful strategic resource that will boost the troops I'll use to kill you if I can have my very soft clothes? Yeah, cardith finished the Mines of Gal-Dur and he wanted to do some trading. It makes going for IW actually a bit of a bitter taste. But that's not totally right, since we get 27 gold Battlemasters, which will be great!
And that was the end of my turnset!
Things to note/discuss (yes, this is the important part):
*Hearts just finished a settler for the Iron spot. When I was deciding about what to build next, I realized that this was still avaiable:
It doesn't produce any culture, after all. So I say we try to get it. I have 2 workers ready to chop a forest to help making it quicker.
*About the Iron spot:
The settler is currently unmoved. There's already a worker roading the Iron tile (I thought about this before the Kurio stupid deal). You can also see the city of a Leg (I was in a drama club until last year and we always wanted a lot of broken legs) that I settled with a previous settler. And just because I'm saying a lot of "settle", there's another settler being made in Bones that can settle wherever you guys want him to settle.
*Finishing the Khazad. Here's what Arturus has now:
Here's the invasion stack I left for the next player. The troops already have Iron Weapons, but I think an upgrade to Battlemasters is a good idea (27 gold). The strange units are horsemen (the troops are unmoved).
*The other stack is healing in Kurio's land (not only did he improve the army that is going to kill him, he also healed it...)
But I think we should focus on softer targets for now. That 6/8 paramander is not very inviting. Up to you guys, though.
*Research is set to Sanitation as a place holder (which can be pretty useful too). I really want us to get sorcery, because regeneration is all that is missing for our stacks. Other options are sanitation, construction, military strategy (unlike FFH XIV, the Great Commander is avaiable here
)...
*We are currently at a Golden Age, so we can make free civic swaps. We can adopt Military State instead of Apprenticeship. If we get the FotT, which I think we will, I think it can be a good idea. +25% while building troops can help, even if it isn't that necessary.
*Some tiles gave me 90 gold when pillaged... Easy way to sustain research, it seems...