In Hot Seat and Multiplayer team members research at Full Speed, in contrast to Civ IV. That means a team of 2 members researches twice as fast as other groups. This is imbalanced and makes teams not playable, except all teams have same size.
In Hot Seat and Multiplayer team members research at Full Speed, in contrast to Civ IV. That means a team of 2 members researches twice as fast as other groups. This is imbalanced and makes teams not playable, except all teams have same size.
This is imbalanced and makes teams not playable, except all teams have same size.
Anyone else running into the faithless AI? Im on turn 600 now and more of the same...
When I played against the Shieam in a regular game they were getting Death Knights, demon crossbowmen, and ritualists. They never had the AV religion and they cannot build demon crossbowmen and Death Knights. Do they come threw the planner gates? If so how do you increase the frequency that you get them. I am play a game with the Shieam and I have not recieved any of these units
I can confirm this. While playing with I encountered a Sheaim city with an Infernal longbowman and mage. I was also playing a game where the Balseraphs somehow had an Infernal phalanx. Hyborem didnt even appear in either game.
I thought this had been fixed, but maybe the latest patches messed it up again?
Playing as the Illians, 0.41b, I was able to found Esus by being the first to research Deception. Someone else got Honor/Empyrean first, but once I researched Honor I got an Ecclesiastic and was able to spread it to my cities and build its Temples.
I assume this is a bug and not intended. It doesn't seem to make sense that the Illians can found 2 of the religions and build temples for 1 religion but none of the others. I expect that they're not supposed to be able to found ANY religion or build any temples other than the Temple of the Hand, right?
Don't know if there's some way to program a block on the Illians' founding Esus or Empyrean. They definitely should be blocked from receiving an Ecclesiastic when they research Honor and shouldn't be able to build Temples of the Empyrean.
Maybe a solution would be to split each of Deception and Honor into two separate techs, one to found the religion (Esus/Empyrean) and one to enable the Undercouncil/Overcouncil civic. So you'd have a total of 4 techs, with the Illians being blocked from researching the tech that founds the religion.
No, not fixed and then broken - no change was made. I suspect that it isn't seen as a problem, or else it is very low priority.I thought this had been fixed, but maybe the latest patches messed it up again?
if pPlayer.hasTrait(gc.getInfoTypeForString('TRAIT_AGNOSTIC')):
if eBuilding == gc.getInfoTypeForString('BUILDING_TEMPLE_OF_LEAVES'):
return True
if eBuilding == gc.getInfoTypeForString('BUILDING_TEMPLE_OF_KILMORPH'):
return True
if eBuilding == gc.getInfoTypeForString('BUILDING_TEMPLE_OF_THE_EMPYREAN'):
return True
if eBuilding == gc.getInfoTypeForString('BUILDING_TEMPLE_OF_THE_OVERLORDS'):
return True
if eBuilding == gc.getInfoTypeForString('BUILDING_TEMPLE_OF_THE_VEIL'):
return True
if eBuilding == gc.getInfoTypeForString('BUILDING_TEMPLE_OF_THE_ORDER'):
return True
That's not a bug. If you want to change it back to BTS style, you should find what you need in the globaldefines.xml. Keep in Mind that in MP everyone needs the same globaldefines.xml file.
This was always true, except in the one team case which actually comes up a lot: Basium + someone else.
If 2 mature empires join up against 1 as an actual permanent alliance, the production advantage they get is overwhelming, and making them tech at the same speed as a single empire never magically balanced that.
you know there are many FFH modmods already that greatly improve the AI. Just a little reminderI hope that in the next patch (c) there will be some AI works. As it is now, this game turn into a quite ridiculous game or should I say it usually does. I know this is "old stuff" and the team probably knows it, but I think a little reminder can be a good thing.
In Hot Seat and Multiplayer team members research at Full Speed, in contrast to Civ IV. That means a team of 2 members researches twice as fast as other groups. This is imbalanced and makes teams not playable, except all teams have same size.
That's not a bug. If you want to change it back to BTS style, you should find what you need in the globaldefines.xml. Keep in Mind that in MP everyone needs the same globaldefines.xml file.
A team of two players should research twice as fast as a single player. It's not a bug. After all, if those two players didn't officially team up, but instead just cooperated (researching different techs and gifting them to each other) they would be twice as fast. It doesn't really make much sense that they would be penalized for formalizing their cooperation as an alliance.It is a bug. In 2.033z(or what ever the former version was) this was not the case. It simply makes no sense, except you like unfair advantages.