Broken Hawk
Emperor
VT is where I went to college.
I've got an "endless end turn" incident here ...
On turn 648, Sandalphon declares war on me ... dunno why, he was at +11 just some turns before .. maybe his way to say "I give up, kill me quick!?
However, as soon as I hit end turn now, nothing more happens for at least 10 minutes. (before that, turn generation was ~2.5 min).
Maybe someone could look into this - would be a shame to have to give up this game, 'cause it's really interesting at this point
thanks
Ah, it may be ...
... an infinate turn lock up,
or it may just be Sandys 500-strong army on the march, or attacking you or an ally or something.
Give it a while, if normal turns were 2-5mins, I suggest waiting a good half hour for it to compute.
Don't have an ally, and Sandy only has 6 cities, and maybe 50, but surely not 500 units (loaded WB).
Actually, it took 38 minutes, and I had to run Civ in windowed mode, and set it to lowest priority in the Taskmanager ... (there are actually moments where multi-core CPUs do make sense - now if I only had one )
OK, I think I figured it out:
Perpe attacked and killed Hybo .. over a river, into a city ... most likely using up his full stack of maybe several hundred units.
Joke 'bout it is - Perpe turned Ashen Veil, and summoned Hybo himself some time ago. Looks like he had to find out that hell ain't that fun as he thought it is
Sorry for causing a commotion over nothing
Here is a fixed Unitinfos.xml file to take care of the Sons of Asena exploding/Pyre Zombies not exploding issue. Just unzip and copy this xml file over the existing one in the FFH2 Assets/XML/Units directory
1- Is the fact that "CTRL + #" does not work for some patches now can be considered as a bug?
Is there any workaround, as it is very annoying to look for lost heroes (especially Grigori...), workers, etc... especially on huge maps?
2- I use a Alienware M17x-r2, W7 64b, 8Mb DDR3 1333 RAM, Quad i7-920XM Extreme Edition 2.00GHz, CrossfireX Dual 1GB GDDR5 ATI Radeon Mobility HD 5870 . Not a slow machine by any means. However, it takes up from 90 to 270 seconds between turns, in late game, huge map, 22 civs.
Can it be considered as normal (I mean: when comparing to what others are experiencing) ?
3- Erebus maps, I play at Deity level, starting with 23 civilizations, Barbarian world, aggressive AI. After about 500 turms of various wars, the AI NEVER did a single sea invasion, on me or any other nations. I am at war with many nations, isolated (mountains cut access from land), and with a single warrior in my cities as I "know" that even at Deity level, the enemy will send gallions with no one on board...
I should have been wiped out 100s of turns ago !
It is obvious that the tricky sea invasion implemented in Civ/BTS 3.17 and 3.19 is inactive here.
Any workaround ?