As (almost) all of us Rising Tidiers know with the New Hybrid affinities the only thing signifying that you have a said hybrid affinity at least at one point in time is your units. as even 1 point difference on the affinities would make you the more numorious one. (and there is no archetecture or buildings to signalfy it) but there is one small things with the units.
The Armor, Marine, Gunner, Cruiser, and Cutter all have Hybrid Upgrades where as the Carrier, Artillery, Submarine, and Needlejet do not. Granted they have higher affinity costs to get there third tier upgrade (2nd for Carrier) They take much longer to acquire and make it harder to emurse your self when your firing a full on purity Devastator, covered in red, in your Silver and Blue Army.
This problem is mostly found in Domination(and Not-turn-off-able time) Victory games
where people would evenentually get 18 points in every affinity (with there main affinity (hybrid or other) first.
(also In my opinion I think Supremacy's(and Supremacy Hybrids) 2 attacks per turn thing is quite weaker (especially if you moved one tile.) also The track "Tide Hunter" Rocks)
The Armor, Marine, Gunner, Cruiser, and Cutter all have Hybrid Upgrades where as the Carrier, Artillery, Submarine, and Needlejet do not. Granted they have higher affinity costs to get there third tier upgrade (2nd for Carrier) They take much longer to acquire and make it harder to emurse your self when your firing a full on purity Devastator, covered in red, in your Silver and Blue Army.
This problem is mostly found in Domination(and Not-turn-off-able time) Victory games
where people would evenentually get 18 points in every affinity (with there main affinity (hybrid or other) first.
(also In my opinion I think Supremacy's(and Supremacy Hybrids) 2 attacks per turn thing is quite weaker (especially if you moved one tile.) also The track "Tide Hunter" Rocks)