Anyone here played Sid Meier's Pirates? My first thought on hearing about this game was "Pirates re-skin", but I never actually played that game.
Why isn't this a hot topic?
Here's an interview with Sid Meier himself in spanish with in-game images
http://www.3djuegos.com/juegos/avances/21338/4375/0/sid-meiers-starships/
Why isn't this a hot topic?
Here's an interview with Sid Meier himself in spanish with in-game images
http://www.3djuegos.com/juegos/avances/21338/4375/0/sid-meiers-starships/
You may notice that some people are already calling it "Starships!".Anyone here played Sid Meier's Pirates? My first thought on hearing about this game was "Pirates re-skin", but I never actually played that game.
Why on Earth would they sell their flagship IP? Do you even have any idea of how that works? Or how long they might want to take developing a game? Or the fact that they have both Civilisation and XCOM to work on as franchises (Starships looks like a standalone-y kind of thing, much like Revolutions was in the end).
Just because CiVI hasn't magically appeared in the past four months since they released Civ:BE, doesn't mean they aren't working on it
Well if it looks like a duck then it is a duck, even if it doesn't quack or swim. Logic!
We need a sarcasm font.What makes you think starships looks like a RTS?
Starships has hexes and a big end turn button. RTS games do not have hexes and end turn buttons. There is no way starships looks like a RTS!
Anyone here played Sid Meier's Pirates? My first thought on hearing about this game was "Pirates re-skin", but I never actually played that game.
Well if it looks like a duck then it is a duck, even if it doesn't quack or swim. Logic!
Almost every system from Civilization — wonders, technology and so on — provide specific benefits for your ships, rather than more esoteric boosts to your civilization-at-large.
That customization starts from the very first screen of Starships, in which you choose your character — each of which carries different starting boons, like extra ships or random tech upgrades — and your Affinity, a system returning from Beyond Earth. The Supremacy, Harmony and Purity tracks all carry with them their own benefits and aesthetic differences; crew in Supremacy fleets, for example, are decked out in futuristic battle armor.
Typically, your fleet starts with two ships, which you can immediately customize by upgrading their nine essential systems, which include engines, cannons, torpedoes, sensors and standalone fighters. Meier emphasized the depth of this system, explaining it basically allows you to create ships with different roles — by pouring energy into shield and cannon upgrades, you can make a heavy tank unit. Engine and sensor upgrades can create a speedy recon unit. Any kind of build is possible, he said, from a stealthy sniper unit to a massive aircraft carrier.
By researching technology, you can further bolster the capabilities of your fleet. By discovering and spending tech points on the Quantum Suppression technology option, you can boost the stealth capabilities of every ship you own. Similar Tech can improve your ships' hulls, giving them HP boosts in battle, among other helpful bonuses.
Appropriately equipped vessels can activate stealth to protect them from distant enemies, launch fighter ships to assault foes, hang back and barrage the enemy fleet with torpedoes and execute a number of other strategic maneuvers.
It's not as simple as getting in firing range of your enemy and blasting them, though. The battlefield is dynamic, with asteroids enemies can hide behind, jump gates you can use to bridge huge gaps and other features determined by the planet you're circling. One interesting feature demonstrated by Meier were passageways; gaps between asteroids on the map that can close up between turns, potentially cutting off your approach vector — or your escape route.
A successful mission means a reward — Meier earned a free Tech upgrade for his efforts — and a new trade route with the planet you've assisted, earning additional energy, metal, technology and food for your federation. By accruing influence points with those planets, you can permanently add them to your federation, boosting your galactic presence and moving towards a final victory.
EuroGamer has a large German interview. It says, SMS will only be available as a digital download and probably be a smaller title. It looks like SMS continues the story of CivBE: After the "Big Mistake", mankind colonized several planets, not just one. In SMS you leave your planet with a fleet to explore the galaxy and meet the people who colonized the other planets. So you will meet leaders who picked different affinities. I would say you probably will be able to play SMS with a Civ you played in CivBE before, carrying over this Civ to SMS.
Euro Gamer: Will you be able to play an alien and his civilization or encounter any?
Sid Meier: The story revolves around how to proceed with humanity. People have to leave Earth and travel to all these places. In Beyond Earth you can see what's happening on this planet, in Starships it comes to go further and find out what became of all the other people, their leaders and philosophies. It's about the people, so you'll be able to play an alien. All the events and characters based on people who have left the earth so long ago.