Il Mafioso
Chieftain
Well, the icon for the post says it all. Definitelly think it's a Thumbs Up.
I had played 2 games at king level (dunno if it's called something else... don't remember) and got my butt handed over to me... probably 'cause I hadn't read the manual and couldn't figure out a lot of stuff (the changes compared to Civ2 *appear* subtle but there are some significant ones).
Anyway, decided to play a full game at chieftain so I could spend most of my time in the civilopedia to learn the new stuff.
here are some thoughts from this game (currently in the 1400s):
Chieftain *IS* easy
I dunno how some folks who said they were killed at Chieftain, managed such an accomplishment. Maybe a SUPERCROWDED continent would do it.
Neighbours don't attack you for no reason Not at this level anyway...
I've been pacifically coexisting with Egyptians, Romans and Greeks on my continent while the lucky-a$$ Aztecs got a continent of their own.
I've been trading with my neighbours, but mainly for techs, money, and maps....
resources are scarce!!!!
I have about 10 cities now (maybe 11, don't remember) and all I found after dominating about half the continent is:
1 Furs
1 Incense
2 Horses
2 Iron
That's it!!!!
Everyone else had at least one source of Iron, but I traded Horses to the Egyptians... maily to see if having the ability to build mounted units would push them to attack me.
Culture Rocks!
I *assimilated* 5 foreign cities, they were just too awed not to kiss my butt.
In order to have this happen I made sure every one of my cities built:
Temple
Library
Cathedral
Colosseum
and now I'm working on adding Universities.
I'm not 100% sure how the border expansion works. At first I thought that whenever the culture rating for the city filled up I would expand, but this apparently only happens if there are no neighbouring foreign cities.... I could have sworn Ur would have assimilated Sparta, but that didn't happen (yet). By the way, I'm playing the Babilonians.
I guess there's some formula that tells you how border expansion works but it's not in the civilopedia, or in the manual.
Corruption is a HUGE problem
Too much of a problem, if you ask me.
I don't mind having to deal with corruption as I guess it is realistic. However Courhouses while somewhat effective don't appear to have anywhere near the same effect as they did in Civ2.
I was planning on doing all sorts of tests... garrisoning many units, in hope that they would police the corruption, building many roads to make the city feel more *linked* to my empire.
I didn't spend too much time on these tests though... maybe I'll do it in another game (I'll make a map with only 2 civs on FAR continents, so I can experiment without dealing with foreigners).
Whatever I tried had little or no appreciable effect.
My farthest city had 8 shields of production 7 of which were going to waste. And this with a We Love the * going on!!!
What this does, imho, is FORCE you to strive for better governments. I'm currently a Repubblic and waste is no longer an issue.
Or the other thing it forces you to do (which I also did... and may explain why at Republic I'm pretty much waste-free while others have reported waste at DEMOCRACY!!!!!) is either wait forever for a forbidden palace, or take advantage of a Golden Age to build one.
I don't mind striving for better government as I would probably do it anyway... but imho it does tend to make your choices more limited. In Civ2 if I wanted to I could keep playing Monarchy and have an enjoyable game 'till whenever... in Civ3 unless there's some hidden way of decreasing the corruption problem, you would soon face the fact that building something as silly as a Musketeer takes 35 turns!!!
Build Queues are cool!
I love the ability to go to a city and tell it what to build for the next x turns. makes micromanagement easier.
Governors are weird
If you *don't* specify a build queue I've experienced some weird and frankly annoying behavior:
1. After building some things the governor will ask me what I want to produce next, but in some cases it just decides all by itself without saying a thing! Typically when it does this it builds a unit (as opposed to an improvement)... and this doesn't happen in a lightly defended city... unless 3 defenders is light for my Governor.
2. My Governor is obsessed with building me a Galley. He won't shut up about it. I'd love an option to fire the sucker and put him in a field to irrigate... where he belongs.
3. When he's not obsessed with the Galley (which means we're talking about ANY CITY that's NOT on the water, regardless of it's production ability) he wants to build "Sun Tzu's War Academy." Oh yeah, I should mention that I don't WANT Sun Tzu, I certainly don't want it built by a city that will take 130 turns to do so, and he's asked me maybe 20 times already.
How do you shoot your governor? (Incidentally there ARE other wonders I AM interested in but the scumbag doesn't want to build those I guess). Maybe he's from my opposing party and I had to appoint him to appease a voting group.
Roads roads everywhere.... kinda yuck!
Not that I don't agree that roads provide some trade benefit wherever they are, but visually it gets kinda ugly when every worked city square, has a road through it. I think I liked the Civ2 approach better.
Terrain is sometimes hard to identify
Flood plain <--- Disease looks very much like desert. I 'spose if I turned on the grid I would have noticed that 4 pixels of the corner of the tile were touched by water.
Jungles and forests near each other are essentially impossible to identify. Certain forests anyway. After carefully looking at the graphics I can tell a VERY MINOR difference, not something I'd be able to pick up at first glance. Right click happens a LOT on Jungle-looking terrain.
By the way it would be nice that either right-clicking another tile, or clicking anywhere with the mouse would dismiss the little terrain-view window (in case of right-clicking on another terrain tile it should reopen on that tile).
Incidentally if they *have* to keep the close X on it, it would be nice if you could DRAG the little terrain view window around to examine other tiles on the fly.
Oh yeah, and I wouldn't mind if the words in the legend for that view thing were hyperlinks to the civilopedia.
That's it folks.
It's addictive at least as much as Civ2.
It looks really nice.
It does need some polishing, but overall it's strong.
Corruption *IS* a wee bit too much of an issue. (and this coming from someone with the screenname: "IL MAFIOSO"
Haven't had any wars with other than barbarians so can't comment on wether loss of "firepower" really impacted warfare. It certainly made building Barraks a priority.
Thanks for listening.
I'll be glad to answer any questions for those of you who unfortunatelly don't have it yet (or anyone else for that matter)
Happy civing!
I had played 2 games at king level (dunno if it's called something else... don't remember) and got my butt handed over to me... probably 'cause I hadn't read the manual and couldn't figure out a lot of stuff (the changes compared to Civ2 *appear* subtle but there are some significant ones).
Anyway, decided to play a full game at chieftain so I could spend most of my time in the civilopedia to learn the new stuff.
here are some thoughts from this game (currently in the 1400s):
Chieftain *IS* easy
I dunno how some folks who said they were killed at Chieftain, managed such an accomplishment. Maybe a SUPERCROWDED continent would do it.
Neighbours don't attack you for no reason Not at this level anyway...
I've been pacifically coexisting with Egyptians, Romans and Greeks on my continent while the lucky-a$$ Aztecs got a continent of their own.
I've been trading with my neighbours, but mainly for techs, money, and maps....
resources are scarce!!!!
I have about 10 cities now (maybe 11, don't remember) and all I found after dominating about half the continent is:
1 Furs
1 Incense
2 Horses
2 Iron
That's it!!!!
Everyone else had at least one source of Iron, but I traded Horses to the Egyptians... maily to see if having the ability to build mounted units would push them to attack me.
Culture Rocks!
I *assimilated* 5 foreign cities, they were just too awed not to kiss my butt.
In order to have this happen I made sure every one of my cities built:
Temple
Library
Cathedral
Colosseum
and now I'm working on adding Universities.
I'm not 100% sure how the border expansion works. At first I thought that whenever the culture rating for the city filled up I would expand, but this apparently only happens if there are no neighbouring foreign cities.... I could have sworn Ur would have assimilated Sparta, but that didn't happen (yet). By the way, I'm playing the Babilonians.
I guess there's some formula that tells you how border expansion works but it's not in the civilopedia, or in the manual.
Corruption is a HUGE problem
Too much of a problem, if you ask me.
I don't mind having to deal with corruption as I guess it is realistic. However Courhouses while somewhat effective don't appear to have anywhere near the same effect as they did in Civ2.
I was planning on doing all sorts of tests... garrisoning many units, in hope that they would police the corruption, building many roads to make the city feel more *linked* to my empire.
I didn't spend too much time on these tests though... maybe I'll do it in another game (I'll make a map with only 2 civs on FAR continents, so I can experiment without dealing with foreigners).
Whatever I tried had little or no appreciable effect.
My farthest city had 8 shields of production 7 of which were going to waste. And this with a We Love the * going on!!!
What this does, imho, is FORCE you to strive for better governments. I'm currently a Repubblic and waste is no longer an issue.
Or the other thing it forces you to do (which I also did... and may explain why at Republic I'm pretty much waste-free while others have reported waste at DEMOCRACY!!!!!) is either wait forever for a forbidden palace, or take advantage of a Golden Age to build one.
I don't mind striving for better government as I would probably do it anyway... but imho it does tend to make your choices more limited. In Civ2 if I wanted to I could keep playing Monarchy and have an enjoyable game 'till whenever... in Civ3 unless there's some hidden way of decreasing the corruption problem, you would soon face the fact that building something as silly as a Musketeer takes 35 turns!!!
Build Queues are cool!
I love the ability to go to a city and tell it what to build for the next x turns. makes micromanagement easier.
Governors are weird
If you *don't* specify a build queue I've experienced some weird and frankly annoying behavior:
1. After building some things the governor will ask me what I want to produce next, but in some cases it just decides all by itself without saying a thing! Typically when it does this it builds a unit (as opposed to an improvement)... and this doesn't happen in a lightly defended city... unless 3 defenders is light for my Governor.
2. My Governor is obsessed with building me a Galley. He won't shut up about it. I'd love an option to fire the sucker and put him in a field to irrigate... where he belongs.
3. When he's not obsessed with the Galley (which means we're talking about ANY CITY that's NOT on the water, regardless of it's production ability) he wants to build "Sun Tzu's War Academy." Oh yeah, I should mention that I don't WANT Sun Tzu, I certainly don't want it built by a city that will take 130 turns to do so, and he's asked me maybe 20 times already.
How do you shoot your governor? (Incidentally there ARE other wonders I AM interested in but the scumbag doesn't want to build those I guess). Maybe he's from my opposing party and I had to appoint him to appease a voting group.
Roads roads everywhere.... kinda yuck!
Not that I don't agree that roads provide some trade benefit wherever they are, but visually it gets kinda ugly when every worked city square, has a road through it. I think I liked the Civ2 approach better.
Terrain is sometimes hard to identify
Flood plain <--- Disease looks very much like desert. I 'spose if I turned on the grid I would have noticed that 4 pixels of the corner of the tile were touched by water.
Jungles and forests near each other are essentially impossible to identify. Certain forests anyway. After carefully looking at the graphics I can tell a VERY MINOR difference, not something I'd be able to pick up at first glance. Right click happens a LOT on Jungle-looking terrain.
By the way it would be nice that either right-clicking another tile, or clicking anywhere with the mouse would dismiss the little terrain-view window (in case of right-clicking on another terrain tile it should reopen on that tile).
Incidentally if they *have* to keep the close X on it, it would be nice if you could DRAG the little terrain view window around to examine other tiles on the fly.
Oh yeah, and I wouldn't mind if the words in the legend for that view thing were hyperlinks to the civilopedia.
That's it folks.
It's addictive at least as much as Civ2.
It looks really nice.
It does need some polishing, but overall it's strong.
Corruption *IS* a wee bit too much of an issue. (and this coming from someone with the screenname: "IL MAFIOSO"
Haven't had any wars with other than barbarians so can't comment on wether loss of "firepower" really impacted warfare. It certainly made building Barraks a priority.
Thanks for listening.
I'll be glad to answer any questions for those of you who unfortunatelly don't have it yet (or anyone else for that matter)
Happy civing!