mantis2007
Chieftain
- Joined
- Oct 5, 2007
- Messages
- 91
Repro steps:
1. Load an air unit onto a carrier. The number of stacked units (2) appears on the hex above the carrier, in what I'll call hex A.
2. Move the carrier to a different location, now in hex B.
3. The number of stacked units stays on the map, in hex A. The number of stacked units also appears on hex B.
4. Move the carrier to a different location, now hex C. The number of stacked units appears on hexes A, B, and C.
In my experience, all of the stacked unit numbers (in hexes A, B, and C) were all clickable, and they (kinda correctly) activated the carrier's stack -- they let me select either the fighter or the carrier.
Expected behavior:
When moving the carrier, the number of stacked units should appear only on the same hex as the carrier's current location.
1. Load an air unit onto a carrier. The number of stacked units (2) appears on the hex above the carrier, in what I'll call hex A.
2. Move the carrier to a different location, now in hex B.
3. The number of stacked units stays on the map, in hex A. The number of stacked units also appears on hex B.
4. Move the carrier to a different location, now hex C. The number of stacked units appears on hexes A, B, and C.
In my experience, all of the stacked unit numbers (in hexes A, B, and C) were all clickable, and they (kinda correctly) activated the carrier's stack -- they let me select either the fighter or the carrier.
Expected behavior:
When moving the carrier, the number of stacked units should appear only on the same hex as the carrier's current location.