I downloaded this Zoo building by Kathy and I think it looks great, except that there seems to be some issue with the animal textures:
As you can see, you get these ghost animals instead of their proper texture (it looks the same on the game map when present in a city). Inspecting the NIF in nifskope looks fine, in its scene the animals have their proper textures, so it's not an issue with the texture paths in the nif as far as I can tell. But I don't really understand how nifs work and what else to look for. Does anyone have an idea or could have a look into the files?
For reference, here is my art define for the building:
Spoiler :
As you can see, you get these ghost animals instead of their proper texture (it looks the same on the game map when present in a city). Inspecting the NIF in nifskope looks fine, in its scene the animals have their proper textures, so it's not an issue with the texture paths in the nif as far as I can tell. But I don't really understand how nifs work and what else to look for. Does anyone have an idea or could have a look into the files?
For reference, here is my art define for the building:
Code:
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_ZOO</Type>
<LSystem>LSYSTEM_3x3</LSystem>
<bAnimated>1</bAnimated>
<fScale>1.0</fScale>
<fInterfaceScale>0.8</fInterfaceScale>
<NIF>Art/Structures/Buildings/Zoo/Central_Park.nif</NIF>
<KFM/>
<Button>Art/Structures/Buildings/Zoo/Zoo.dds</Button>
</BuildingArtInfo>