Erebras
Prince
This is an earlier incarnation of CivSpecific mod. All download files on this thread have been removed.
This mod has been fairly well playtested by me, so you shouldn't get any FILE NOT FOUND GAME WILL NOW EXIT messages. The mod basically changes the graphics for the units so that they change from one era to the next (for example, the workers in the middle ages wear straw hats, very useful in realizing your neighbor has entered a new age). As the name of the mod implies, in Industrial and Modern Times you won't be overrun with German antiaircraft guns; their function has been taken over by the Civil Defense city improvement. Mobile SAM units remain the same. Taking a cue from the default game's Viking berserker, most civs that never used longbowmen will now receive their unique units around the time they would normally receive Longbowman units (this necessitated them having increased stats). The Chivalry advance no longer gives everyone Knights; many civs get a more appropriate light cavalry (similar to Ansar Warriors and Chinese Riders). Also, a civ's default, non-Golden-Age units reflect its culture group (for example, European & American civs get Longship instead of the Mediterranean civs' Galley). Where possible, I took advantage of the Napoleonic and Medieval Japan and World War II units that come in the default installation of the game.
NOTE: Post #22, below, has detailed instructions of where to put the contents of these files. I do not have an installer or executable file for this scenario. Everything is merely compressed and uploaded.
[April 23, 2013: The Units folder has been removed from this post. The units can be found on the CivSpecific Mod thread.]
This mod has been fairly well playtested by me, so you shouldn't get any FILE NOT FOUND GAME WILL NOW EXIT messages. The mod basically changes the graphics for the units so that they change from one era to the next (for example, the workers in the middle ages wear straw hats, very useful in realizing your neighbor has entered a new age). As the name of the mod implies, in Industrial and Modern Times you won't be overrun with German antiaircraft guns; their function has been taken over by the Civil Defense city improvement. Mobile SAM units remain the same. Taking a cue from the default game's Viking berserker, most civs that never used longbowmen will now receive their unique units around the time they would normally receive Longbowman units (this necessitated them having increased stats). The Chivalry advance no longer gives everyone Knights; many civs get a more appropriate light cavalry (similar to Ansar Warriors and Chinese Riders). Also, a civ's default, non-Golden-Age units reflect its culture group (for example, European & American civs get Longship instead of the Mediterranean civs' Galley). Where possible, I took advantage of the Napoleonic and Medieval Japan and World War II units that come in the default installation of the game.
NOTE: Post #22, below, has detailed instructions of where to put the contents of these files. I do not have an installer or executable file for this scenario. Everything is merely compressed and uploaded.
[April 23, 2013: The Units folder has been removed from this post. The units can be found on the CivSpecific Mod thread.]