Paul Saunders
Warlord
Quantum7 said:I used way too many words to explain, hopefully it's clear .
Yes, I misunderstood you initially. I agree that it's not an exploit.
Paul
Quantum7 said:I used way too many words to explain, hopefully it's clear .
Quantum7 said:It doesn't jumps up. However, the population keeps growing because you're building the settler, not the warrior.
GenericKen said:It strikes me as poor form to reply to your own thread like 6 times in a row.
Sorry, but I couldn't make it all the way through your write-up. Honestly, if you can't beat prince handily and can't speak about game mechanics objectively, I'm not sure how qualified you are to speak on the subject. 3 workers to 6 cities is not enough for *any* strategy.
Like most things in the game, chopping is a situational strategy,
Expansion is a high priority in the early game, and by spending worker turns to get resources out of tiles you're not working, you accelerate most efficiently, provided you can get the worker out. Remember that short term gains *are* long term gains if they improve your expansion.
4 forests is way too many for a capital. Even if your capital doesn't have a single hill, 2 is more than enough. Just clearcut the area and cottage-spam; your capital can be a moneymaker rather than a production center. Send out your choped settlers to find hils, or better yet, other forests to chop.
Chopping all 4 of your cities is at heart a gambit, and there generally is a smart time to stop agressive chopping/worker building, but that doesn't make the gambit a bad option.
mother superior said:This could be misleading read in isolation: Population actualy grows because you are building a warrior instead of a settler, then changing across to make use of the chop..
Zombie69 said:You can't be an efficient chopper unless you know how much your stuff costs. A settler costs 100 hammers, not 120.
Paul Saunders said:They cost 120 in this particular game
FratBoy said:The best test I can think of to compare the chopping and the tree-hugging strategy are to simply go all-out chopping during one game, and compare it to one of your standard methods.
Mathemagician13 said:Perhaps contrary to the intent of the article, I found it useful. I tried choppping a few times, but was doing it much in the style of the original poster here.
Anyway, having the harsh review by more experienced choppers (players? ), allows me to see where I should improve my chopping game. Thanks!
Zombie69 said:I think this "article" is more of a rather long "question" or "cry for help" and should be moved to the strategy & tactics forum.
DaveMcW said:Have you tried the settler swap trick?
Build a warrior for 3 turns and switch to settler on the 4th turn when the chop comes in. This gives you growth on 75% of your turns.
You can even get growth on 100% if you swap to a settler and back on the same turn.
Zombie69 said:The settler builds from scratch. The first chop gets applied to the settler. He now has 30 hammers done. Switch back to the warrior. When the next chop is ready, switch back to the settler and he'll go from 30 to 60 hammers done. Switch back. Rinse and repeat. Whether those units are in the build queue or not makes no difference.
Moonsinger said:How do I swap the order of those items that already been inside the queue?