- Joined
- May 5, 2005
- Messages
- 9,309
I thought the move units events were fixing this problem. Do you mean the U-Boats are grouping near the coats of Ireland and the Bay of Biscay? I will look into this again.
Could you elaborate on the city interface comment as I don't grasp your meaning.
I observed the retreat of many Axis units in cheat mod twice. It happened all over the map, especially in Russia, Balcans and Atlantic, but not so in Northern Africa and the mediterranean region.
The reason why I looked on the game in cheat mod - so this was very time-consuming - was, that I wanted to see my created winter 41 unit sprites in action. I made about 30 very simply animated sprites by using Catfishs 2 frame sprite. I wasn´t too convinced by the performance of these sprites, so I don´t post them here. It seems for not-spacewar mods, sprites that are showing every direction of the unit are needed.
The problem with the city interface when opening a city is solved. I copied one of my city interface graphics in the FE-folder and now the containt of the city can be seen better (when the ugly black from the standard ToT2 cityinterface has dissapeared).
I attache here two graphics of the very simple unit animation I made. One of the problems is, that the explosions also occur when it´s time for the unit to start moving (giving some blinking effect, but not in the way I like it).
Edited: I like the map of this scenario a lot. Especially the looking of the narrow waterroads (p.e. Wolga and Suez Channel) is superb. I wish this would look as beautiful in my WW II mod for Civ 3 I´m working on -but it doesn´t. The convoy system for the Allies is a nice idea, too.
On the other side the winterterrain in this scenario in my eyes is no winterterrain. All is green and the single white pixels on the trees look as it is now in spring with more than 20 degree Celsius when all trees are blooming.