r_rolo1
King of myself
I forgot that dresden already had fixed that... but anyway, as not everyone is using the 0,21 version of the Dresden/Solver patch, the reminder stays
Very helpful article--thanks! I dimly recall reading somewhere that you can get a 3-tile-wide canal with fort-city-fort. Have you checked that?
I've built a line of forts 8 wide across the southern end of my continent when it was blocked by ice flows. Submarines could get through and my workers had nothing better to do so I built this "Sothern Passage". Each fort had to be either next to water or next to ice (which counts as water for this purpose) and also needs to be inside your own culture for the ships to pass. This was quite useful, in that game, for shifting ships from one side of my continent to the other, and massing my fleets, rather than a long trip around the other continent as mine was blocked at the northern and southern ends.
lol Tephtros you really should censor your picks before posting.
In the first screenshot, finally you can put that galley out of its misery.
I have a question, if you don't have calendar yet, can you use a fort to hook up a calendar resource? This would be VERY useful
Forts are actually very much, much, much more improved since that God-awful vanilla release. However, some of their best features seems obviously non-intentional. Typical...
I consider most of the features in the list to be obviously intentional.
I really don't think it was intended to allow the chaining of an infinite road through a continent. The ICE issue, is more of an exploit. One that it seems they did not think about in advance.
I really don't think it was intended to allow the chaining of an infinite road through a continent. The ICE issue, is more of an exploit. One that it seems they did not think about in advance.