GreyFox
Make it so ...
I am bored, and down to 2 SGs. So I figured I can start a new one ...
Acknowledgement
This idea was inspired by Chaos SG by Munterpipe and an earlier Civ3 SG LotR8b.
Background
We are a mindless tribe of minions with absolutely no goal in life ... except to worship the RNG (Random Number Generator) God. RNG, in fact, dictates everythng in a Civ4 game, from combat outcome to whether you have resources near your capital. So, this SG is an ultimate tribute to Him.
The Game
After the first round of turnsets, we will start praying to the RNG God on what to do next. RNG God will then tell us, by means of a dice roll, what is our next objective. We will do our best to fullfill the objective to aplease the RNG God.
The Variant
We will, under no circumstances, discuss among ourselves what victory conditions to aim for, and how to achieve victory. We may (and should) discuss how to achieve the current objective as decreed by the RNG God.
Other Finer Details
The following are some of the ideas to be discussed by players.
Game Settings
I am thinking of randomizing most of the game setting, from player's civ, leaders to map type. However, I will restrict map size to large or standard.
To make sure this is doable, I am thinking of trying this out with Noble difficulty, but with raging barbarian turned on.
The RNG God's List of Objectives
The basic idea is to roll 2 dices, and dependng on the roll, one objective will be decreed. This is the list of objectives I come out with, not finalized, can be tweaked once players are confirmed.
Note that the probability of these objectives are different (those with same numbers is half the probability of those with different numbers).
Fulfiling/Failing an Objective
Once we fullfil an objective, the dice is rolled again to get a new objective
I am thinking of limiting each objective to 30 turns. If we fail to achieve the objective, we are punished. The punishment may be (1) gift a city. (2) whip all cities, or (3) disband the strongest unit in each city,
Players
Looking for 4-5 more players to join me in this crazy game. No qualifications, excep must have fun.
Roster (closed, sorry!)
-- GreyFox
-- Danski
-- rex_tyranus
-- mucco
-- n0xie
-- omni_paul
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EDIT: The objective and punishment lists have changed. The variant is also slightly updated. Please refer to this post (#32 in pg 2) for the up-to-date SG description.
-
Acknowledgement
This idea was inspired by Chaos SG by Munterpipe and an earlier Civ3 SG LotR8b.
Background
We are a mindless tribe of minions with absolutely no goal in life ... except to worship the RNG (Random Number Generator) God. RNG, in fact, dictates everythng in a Civ4 game, from combat outcome to whether you have resources near your capital. So, this SG is an ultimate tribute to Him.
The Game
After the first round of turnsets, we will start praying to the RNG God on what to do next. RNG God will then tell us, by means of a dice roll, what is our next objective. We will do our best to fullfill the objective to aplease the RNG God.
The Variant
We will, under no circumstances, discuss among ourselves what victory conditions to aim for, and how to achieve victory. We may (and should) discuss how to achieve the current objective as decreed by the RNG God.
Other Finer Details
The following are some of the ideas to be discussed by players.
Game Settings
I am thinking of randomizing most of the game setting, from player's civ, leaders to map type. However, I will restrict map size to large or standard.
To make sure this is doable, I am thinking of trying this out with Noble difficulty, but with raging barbarian turned on.
The RNG God's List of Objectives
The basic idea is to roll 2 dices, and dependng on the roll, one objective will be decreed. This is the list of objectives I come out with, not finalized, can be tweaked once players are confirmed.
Code:
Dice Roll Objective
---------- ---------
1, 1 Start a Golden Age
1, 2 Build a Wonder (World/Project/National)
1, 3 Generate a Great Person (can be via tech research)
1, 4 Amass N+1 times our current gold (N = number of cities)
1, 5 Learn a tech that enables a wonder or a religion
1, 6 Learn a tech in the next age or future tech
2, 2 Capture cities from 3 different Civs (including barbarian)
2, 3 Capture or found 3 more cities
2, 4 Capture or found a holy city with shrine
2, 5 Capture or found a new city with a World Wonder
2, 6 Ensure at least 3 Civs are at war (need not be us)
3, 3 Eliminate a Civilization
3, 4 Connect a new reources
3, 5 Get a unit with 25 exp
3, 6 Capture a city with new resources
4, 4 Build a World Wonder
4, 5 Kill 10 enemies
4, 6 Learn a Tech that allows new unit
5, 5 Capture a size 10 city
5, 6 Learn a Tech no one knows
6, 6 Get something for free (peace treaty is ok) from other Civ
Fulfiling/Failing an Objective
Once we fullfil an objective, the dice is rolled again to get a new objective
I am thinking of limiting each objective to 30 turns. If we fail to achieve the objective, we are punished. The punishment may be (1) gift a city. (2) whip all cities, or (3) disband the strongest unit in each city,
Players
Looking for 4-5 more players to join me in this crazy game. No qualifications, excep must have fun.
Roster (closed, sorry!)
-- GreyFox
-- Danski
-- rex_tyranus
-- mucco
-- n0xie
-- omni_paul
-
EDIT: The objective and punishment lists have changed. The variant is also slightly updated. Please refer to this post (#32 in pg 2) for the up-to-date SG description.
-