The Blue Pill
Cold, hard, reality. No free tanks. No hopped-up felines. No tie bombers. (No way in hell of winning this game.)
No then, let's assess. 40-whatever turns to pillage three cottages. So everyone said: "smack Inca down." Myself included. But let me say, I just did it for five turns with aforementioned tanks, felines, and tie bombers. It wasn't easy then and it sure as hell won't be anything shy of a bloodbath with cannons and grennies. Especially with this:
So, where're we gonna find our three cottages?
Let's scope out down south.
Yeah, that's a big fat squadush. But looky over on that *other* continent...
Thar be cottages!
Alas, we're still pretty damned dumb, though.
But at least Brennus has this going for him:
And we've got this now!
Unfortunately, HC's got this:
Boo crazy techno-freak Incan. Hooray beer!
Anyway, we've got 2 GEs, so I burnt one of them on combustion.
See, we have another, keep your panties on.
Anyhow, I left staging areas and long go-tos. Plus, I automated our workers to work the trade route. Start ranting ... NOW!