freezing animations possible?

Lonkut

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Jul 13, 2004
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I.E. fish moving, and workers working? I want to freeze these animations.
 
You could try removign the animations from thier respective artdefines. (I know if you add a new unit and do not give it animations it just stands thier during combat)
 
You mean as in so they never play, or so that something triggers them to start/stop?

If the former, it should be as simple as finding where the animation file is referenced to play in whatever section of the xml, and remove that part or add a trait that tells it not to play or to do nothing.

That said, depending on how the models/animations are set up, and how the engine displays them by default, it may come out looking odd. I would guess it would just revert to a T pose, though, for humanoids.
 
I'm talking about workers standing still when building improvements, just standing still like when they wait for orders. Fish and whales not moving but standing still. And pretty much any idle animation. Maybe the entityevent in CIV5Builds.xml?
 
sooo? Anybody? I really need to know how to stop worker and improvement animations.
 
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