Chile
Chieftain
Last Update: 1.8.2013
Just added two examples of base-data-files
You will need NET-Framework 3.5
NOTE: This is a beta-version, there are bound to be errors somewhere.
I need you to give me exact formulated bug-reports.
Also there will be a Youtube vid somewhere in the near future.
Intro
A while ago I was searching for a Editor which takes the error prone process of XML-editing out of my hands. Since nothing suitable (except maybe the Tech-Tree-Editor) was to be had, I sat down and did it myself.
Result: A fully automated Xml Editor for Civilization 5.
Features:
(a Row is resembles an element of a given XML-Table e.g. a Row in Table Buildings is a Building)
- add new Rows...
- delete any Row...
- change any value to any XML-Table in any version of Civilization 5
- all changes can be made to any given XML-state
(meaning: choose a state of your xml-data which you want to base your new mod on, e.g. the original xml-state of Gods & Kings, make changes to the xml-data, save those changes, import the resulting xml-file into a new Modbuddy project... and your new mod for Gods & Kings is done )
- all default-values will be added automatically
- save your changes to import in a new project or to work on it later
- all references between tables will be observed
(meaning: if a key-column pertains to an other table, it can't be changes or left empty, deleted references will be remarked upon before saving)
- undo, redo any modification
- visualization of all modifications
- cycle through all of your past changes (with possibility to specify which modifications you want to revisit: new rows, changes... very handy with 300+ xml-tables)
- search function
- instant text editing (without changing to the language-table and searching for the specific tag)
- all referenced and changeable values can be chosen via drop-down-button
Download:
http://forums.civfanatics.com/downloads.php?do=file&id=20698
First steps
1. download + unpack + start
2. you will be redirected to the options-window
fill out:
a) your Civ5 root directory
b) Civ5 user folder
c) language you want to edit
d) if you filled out all of the above: create a new base-data-file
3. crucial step: build a base-data-file
(note: this procedure is not needed at every startup!)
- choose a state of your xml-data you want to base your mod on
(note: if you choose nothing vanilla will be loaded)
- lets choose Gods & Kings, also take Mongolia in consideration
- click 'generate base-data-file'
(note: you can create as many B-d-fs as you wish)
- this will take up to 3 min (vanilla), up to 5 min (G&K)
- save the resulting file
- you will encounter this error-message:
Unfortunately the xml-data of Civ5 is plagued with little inconsistencies
while I took care of the biggest flaws there are still a few where I did not know how to handle them. Since they are few and between you are save to ignore them for now.
Here are the standard-error-logs for vanilla + G&Ks
(I also did tests with some different Civilization-DLCs which added no additional errors)
vanilla: http://forums.civfanatics.com/downloads.php?do=file&id=20697
G&Ks: http://forums.civfanatics.com/downloads.php?do=file&id=20696
If your Error Log looks different from that, your XML-data is somehow different from mine
I uploaded my base-data-files for vanilla + G&Ks without any DLCs for those who encounter problems or just want to sniff out the app:
vanilla: http://forums.civfanatics.com/downloads.php?do=file&id=20695
G&Ks: http://forums.civfanatics.com/downloads.php?do=file&id=20694
- just unpack in the editor-directory
- at last: select your new base-data-file und click 'select...' - done
4.
I hope the application is self-explanatory, if not I will do a Youtube video
just a few tips:
- use the context menu via right-click
- save: ->top left result: xml-file
- load a previous session:
- make sure you've chosen the right base-data-file
- load you saved xml-file (first left button)
5.
happy modding and a happy new year
Just added two examples of base-data-files
You will need NET-Framework 3.5
NOTE: This is a beta-version, there are bound to be errors somewhere.
I need you to give me exact formulated bug-reports.
Also there will be a Youtube vid somewhere in the near future.
Intro
A while ago I was searching for a Editor which takes the error prone process of XML-editing out of my hands. Since nothing suitable (except maybe the Tech-Tree-Editor) was to be had, I sat down and did it myself.
Result: A fully automated Xml Editor for Civilization 5.
Features:
(a Row is resembles an element of a given XML-Table e.g. a Row in Table Buildings is a Building)
- add new Rows...
- delete any Row...
- change any value to any XML-Table in any version of Civilization 5
- all changes can be made to any given XML-state
(meaning: choose a state of your xml-data which you want to base your new mod on, e.g. the original xml-state of Gods & Kings, make changes to the xml-data, save those changes, import the resulting xml-file into a new Modbuddy project... and your new mod for Gods & Kings is done )
- all default-values will be added automatically
- save your changes to import in a new project or to work on it later
- all references between tables will be observed
(meaning: if a key-column pertains to an other table, it can't be changes or left empty, deleted references will be remarked upon before saving)
- undo, redo any modification
- visualization of all modifications
- cycle through all of your past changes (with possibility to specify which modifications you want to revisit: new rows, changes... very handy with 300+ xml-tables)
- search function
- instant text editing (without changing to the language-table and searching for the specific tag)
- all referenced and changeable values can be chosen via drop-down-button
Download:
http://forums.civfanatics.com/downloads.php?do=file&id=20698
First steps
1. download + unpack + start
2. you will be redirected to the options-window
fill out:
a) your Civ5 root directory
b) Civ5 user folder
c) language you want to edit
d) if you filled out all of the above: create a new base-data-file
3. crucial step: build a base-data-file
(note: this procedure is not needed at every startup!)
- choose a state of your xml-data you want to base your mod on
(note: if you choose nothing vanilla will be loaded)
- lets choose Gods & Kings, also take Mongolia in consideration
- click 'generate base-data-file'
(note: you can create as many B-d-fs as you wish)
- this will take up to 3 min (vanilla), up to 5 min (G&K)
- save the resulting file
- you will encounter this error-message:
Unfortunately the xml-data of Civ5 is plagued with little inconsistencies
while I took care of the biggest flaws there are still a few where I did not know how to handle them. Since they are few and between you are save to ignore them for now.
Here are the standard-error-logs for vanilla + G&Ks
(I also did tests with some different Civilization-DLCs which added no additional errors)
vanilla: http://forums.civfanatics.com/downloads.php?do=file&id=20697
G&Ks: http://forums.civfanatics.com/downloads.php?do=file&id=20696
If your Error Log looks different from that, your XML-data is somehow different from mine
I uploaded my base-data-files for vanilla + G&Ks without any DLCs for those who encounter problems or just want to sniff out the app:
vanilla: http://forums.civfanatics.com/downloads.php?do=file&id=20695
G&Ks: http://forums.civfanatics.com/downloads.php?do=file&id=20694
- just unpack in the editor-directory
- at last: select your new base-data-file und click 'select...' - done
4.
I hope the application is self-explanatory, if not I will do a Youtube video
just a few tips:
- use the context menu via right-click
- save: ->top left result: xml-file
- load a previous session:
- make sure you've chosen the right base-data-file
- load you saved xml-file (first left button)
5.
happy modding and a happy new year