I've not used the BNW expansion much, but 800 hours in i'm starting most of my games that way.
The biggest adjustment i'm noticing is the renewed importance of Gold.
TBH Gold was low priority for me before Brave New World, it definitely came after food (science) and production (buildings, wonders). But I'm noticing how short it is all of a sudden.
Early game, the best way to get gold seems to be trade routes, but you need military to stop them being pillaged. And military units take upkeep - so what's the break even point for a trade route?
It seems the map size and number of civs/city states is critical. If you're on a pangea, with plains/forest and not much in the way of gold tiles, and >15 hexes away from your trade partners, you're in trouble. Barbs spawn everywhere and keep pillaging caravans, you can't afford enough military to cover the routes, you can't produce any buildings or units because you can't pay the upkeep, and you can't sell luxes to the AI because they are in the same boat - out of gold.
I find myself settling new cities along trade routes to try and cover the dead zones.
Once you get Markets built in all cities, things look up. Maybe now this is the tech you're supposed to beeline, instead of Civil Service or Education.
The biggest adjustment i'm noticing is the renewed importance of Gold.
TBH Gold was low priority for me before Brave New World, it definitely came after food (science) and production (buildings, wonders). But I'm noticing how short it is all of a sudden.
Early game, the best way to get gold seems to be trade routes, but you need military to stop them being pillaged. And military units take upkeep - so what's the break even point for a trade route?
It seems the map size and number of civs/city states is critical. If you're on a pangea, with plains/forest and not much in the way of gold tiles, and >15 hexes away from your trade partners, you're in trouble. Barbs spawn everywhere and keep pillaging caravans, you can't afford enough military to cover the routes, you can't produce any buildings or units because you can't pay the upkeep, and you can't sell luxes to the AI because they are in the same boat - out of gold.
I find myself settling new cities along trade routes to try and cover the dead zones.
Once you get Markets built in all cities, things look up. Maybe now this is the tech you're supposed to beeline, instead of Civil Service or Education.