fyi, anarchy is only 1t per civic change in the beginning. Careful, once you hit a certain # (maybe 13 cities on standard size) then it jumps to 2t for one and gets worse from there. But later, you're in a golden age.
You can also do Cereal. I think this is better on Terra.
Advantage: fewer resources generate more food.
- No culture component! Keeps you under the dom limit. Sushi borders go crazy. That's what's nice about the B&S water map too. You can control borders better.
I thought about counting that too, but I was a bit fed up at that point so didn't bother. From memory there were a decent amount of wheat and corn on Terra, but not sure if it would have been more with Cereal than Sushi.
Now I'm quite intrigued in trying this out, but can't for the life of me decide on maptype or leader.
I also did a little math on corporations cost, using the formula from the Civopedia. With 60 resources and a pop 20 city, the costs were 113.6 per turn, without a courthouse. *gulp*
Now I'm quite intrigued in trying this out, but can't for the life of me decide on maptype or leader.
Yes, but that's exactly what I also always critizise about Sushi. It's way to expensive, how many specialists would be needed to outperform 55 GPT maintenance? The only reason to actually take it is, that Mining is superb with Factories, and can make more than twice its maintenance in gold with Factories.but you'd never, not have a courthouse in a city like that.
but you'd never, not have a courthouse in a city like that.
You might as well go with the old standard 'Terra' instead of exploring new ground. The distance maintenance will kill you on B&S.
And same with leader. go with the tried and true Darius. Just be sure to go hard early while his UU is still relevant. That unit leads to HAs. I conquered an entire Large, Highlands map by 1110BC with HAs, no cats.... and Highlands is gigantic.
@ pangaea:
Getting many cities early will be the biggest key to victory in this Gauntlet, because cities mean power. If I were you, I'd try out Lizzy for 5-10 Chariot rushes. Either you then got one that worked well, or you can dismiss lizuy and take Darius.
Rome, Egypt, those are definately 2nd best Civs. Personally I'd love to play with Lizzy for the half price universities.
And there's actually nothing that can be done wrong with playing a tropical terra map. I'd look for the food score of both though and compare them. Whichever is higher in the average, is the better mapscript
Yes, but that's exactly what I also always critizise about Sushi. It's way to expensive, how many specialists would be needed to outperform 55 GPT maintenance?
... so I don't have to deal with the micro nightmare of spreading cities and corps to all those islands, plus the maintenance costs that go with it.
@ Qactus: Praets are an interesting pick, and you should have a lot of success in conquesting with them, bit are you sure you don't want a Civ that's FIN? FiN Coast is a big part of this game, as are Cottages. Darius has also a good UU, but economically, he's a lot stronger. I hope you at least picked Augustus.
fyi, anarchy is only 1t per civic change in the beginning. Careful, once you hit a certain # (maybe 13 cities on standard size) then it jumps to 2t for one and gets worse from there. But later, you're in a golden age.
Seraiel said:Also, the Engines are what makes an SS-build slow, so it's faster to build Research in all cities and tech to Fusion as fast as possible and only then begin on building the SS simultaniously I think.
Seraiel said:Beating this game will still take a lot of time, not sure it won't get beaten ever.
So far in my space games, the Engines haven't been the biggest problem, but Stasis and sometimes Life Support