Yeah I got that my last play through as the Dutch. I used the exact same settings as before except for switching Alex out for Lincoln. I had a pretty unremarkable starting position of 3 clam + stone, but the island I was on looked like it would be able to hold 3 cities so I played it out. Like before I build the great lighthouse, then a couple settlers, then the moue statues or whatever they are called in my capital.
Then because I had stone, and not much else to build I started working on the pyramids not thinking I would finish it, but just use it as an early way to build wealth when it failed to complete. However i was able to finish it, as I guess no AI's wanted it. It popped my first GP as an engineer so I quickly finished researching bronze working, whipped out a forge, then used the engineer to build the colossus. Great Lighthouse + early Representation + Colossus was a huge boost to commerce and I was able to stay ahead in tech most of the game. I captured my first cities with a mix of drafted musketmen and rifles with a few trebs sprinkled in. Lincoln, Japan, and Monty all capitulated really fast, after only losing 1-2 cities. The rest was just mop up, I actually didn't even need nukes hardly at all in this game, as I prioritized combustion and built a nice fleet of destroyers myself this time. Also dikes really helped me keep the production high enough to wadge a conventional war.
My main problem was cities took so long after I captured them to pacify, then put out culture. I could have cut quite a few turns off the time by razing cities, and founding new ones in their place. I also should have been sending out more settlers earlier to those random 1 tile islands that no one was claiming. I had all but one AI vassaled and I had the last one down to 2 cities, and still wasn't at the domination limit at the end. I had to declare peace on him so my vassals wouldn't capture his last city and give me a conquest victory. So the last few turns I just sat with the culture slider turned way up just waiting for borders to expand. I think I will try one more time with 10 AIs to lower the domination limit, but I am not sure I can re-create the great early game from this latest submission.
@Sun Tzu Wu - If you are going for a pre-navigation win, Ragnar is the best choice. With his unique building you can easily start off with 5 move galleys (navigation upgrades, with circumvention bonus). Also Berserkers keeping their amphibious trait when upgraded. I played as Ragnar before on a different gauntlet that wasn't deity, and even when I could build rifles it was better for me to build berserkers give them CR2 promotions then upgrade them to CR2 + amphibious rifles.