GalaxyNES- No Horizons
Welcome, my friends, to a story of a most grand scope. An epic tale of the stars- or to be precise, of the creatures who once lived their lives in orbit around them. However, to these stars they are tethered no longer.
These are entities of stupendous and mind-boggling variety, many of whom might even struggle to recognize each other as beings in of themselves. However, all of them share an incredibly rare and powerful gift- intelligence- and within them it manifests in many radically different forms.
These are the beings who have escaped the fetters of their collective homeworlds to seek their destinies amongst the boundless stars. Some plot to expand and conquer, others seek to explore and discover, and some have motivations entirely beyond our own comprehensions.
This is their story, as each of these species stride towards their destinies in a universe of No Horizons.
Seize the Night Sky.
Map
Rules
This is a Story NES. The stats are simple and descriptive, and the meat of this NES is in stories. You can invent new alien species, then play as nations, species, or even individuals, if you are so interested. To clarify, you can write for an entire species, which may be fractured up into multiple factions, you could command a single united force, or you could write entirely about a small group of an individual. At any rate, as creator of a species, you do have some responsibility to flesh out their character, but as a moderator I'll be happy to take initiative and work with you to create the most interesting story possible.
Actions will be performed through stories. They can be as brief and simple or elabourate and long as you wish! I will make weekly short, quick updates saying what happens, and update the map to show political control, exploratory results, locations and the like. Orders are unnecessary, though if you insist on sending them, they're allowed.
Creating a Species
One of the most important things in this NES is creating an alien species. Creativity is king here, bizarre is good! Try a non-hominid body plan, experimenting with different psychologies, or subverting some genre stereotypes! If you're having trouble with this, then I'd be very happy to help out. Simply catch me on #nes or send a PM, and we'll work something out.
Scale
Each pixel corresponds to a distance of roughly 10 light years. Straightforward enough. The passage of time, on the other hand is a bit of a trickier matter to deal with. The development of various faster-than-light technologies have enabled tremendous distances to be covered within the span of mortal lifetimes, but transportation is by no means instantaneous. There is some flexibility in how you want to view time- some species might view an update as generations long, while for others it may pass as an inconsequential . From a human viewpoint, each update is roughly fifty Earth years- though as there is no Earth here for reference, our idea of a year is somewhat irrelevant.
Starting Template
Name (Of Individual, Group, Organization, Nation, etc.)/Player
Species: A name for your species, and a description of their appearance and capabilities.
History: An overview of how your species developed to the point where it is today.
Just tell me where you'd like to start, what colours you'd like. If you'd like, you could work out some common history with other members of your local area. Not all species are going to start at the same time- the zeroth update will cover the history of this little piece of the galaxy up to this point, giving us a variety of levels of development between species. We might have a few multi-species confederations, empires, newly-emerging star travelers, or even a few species who have still not yet escaped the bounds of their home planets. This is pretty much up to you for the start.
I'll answer any questions you have about the game, and will expand upon the present rules if it will help to clarify. I'd like to finish up by saying that all people are welcome to join, whether they are old-timers, newcomers, or somewhere in between! To newcomers to our community, I'll be happy to show you the ropes and get you started in NESing. It's going to be a wild ride.
Updates
Update One
Update Two
Update Three
Update Four
Update Five
Update Six
Update Seven
Update Eight
Update Nine
Update Ten
Update Eleven
Update Twelve
Update Thirteen
Update Fourteen
Update Fifteen
Update Sixteen
Update Seventeen
Update Eighteen
Update Nineteen
Update Twenty
Update Twenty One
Update Twenty Two
Update Twenty Three
Update Twenty Four
Update Twenty Five
Update Twenty Six
Update Twenty Seven
Update Twenty Eight
Species
Welcome, my friends, to a story of a most grand scope. An epic tale of the stars- or to be precise, of the creatures who once lived their lives in orbit around them. However, to these stars they are tethered no longer.
These are entities of stupendous and mind-boggling variety, many of whom might even struggle to recognize each other as beings in of themselves. However, all of them share an incredibly rare and powerful gift- intelligence- and within them it manifests in many radically different forms.
These are the beings who have escaped the fetters of their collective homeworlds to seek their destinies amongst the boundless stars. Some plot to expand and conquer, others seek to explore and discover, and some have motivations entirely beyond our own comprehensions.
This is their story, as each of these species stride towards their destinies in a universe of No Horizons.
Seize the Night Sky.
Map
Rules
This is a Story NES. The stats are simple and descriptive, and the meat of this NES is in stories. You can invent new alien species, then play as nations, species, or even individuals, if you are so interested. To clarify, you can write for an entire species, which may be fractured up into multiple factions, you could command a single united force, or you could write entirely about a small group of an individual. At any rate, as creator of a species, you do have some responsibility to flesh out their character, but as a moderator I'll be happy to take initiative and work with you to create the most interesting story possible.
Actions will be performed through stories. They can be as brief and simple or elabourate and long as you wish! I will make weekly short, quick updates saying what happens, and update the map to show political control, exploratory results, locations and the like. Orders are unnecessary, though if you insist on sending them, they're allowed.
Creating a Species
One of the most important things in this NES is creating an alien species. Creativity is king here, bizarre is good! Try a non-hominid body plan, experimenting with different psychologies, or subverting some genre stereotypes! If you're having trouble with this, then I'd be very happy to help out. Simply catch me on #nes or send a PM, and we'll work something out.
Scale
Each pixel corresponds to a distance of roughly 10 light years. Straightforward enough. The passage of time, on the other hand is a bit of a trickier matter to deal with. The development of various faster-than-light technologies have enabled tremendous distances to be covered within the span of mortal lifetimes, but transportation is by no means instantaneous. There is some flexibility in how you want to view time- some species might view an update as generations long, while for others it may pass as an inconsequential . From a human viewpoint, each update is roughly fifty Earth years- though as there is no Earth here for reference, our idea of a year is somewhat irrelevant.
Starting Template
Name (Of Individual, Group, Organization, Nation, etc.)/Player
Species: A name for your species, and a description of their appearance and capabilities.
History: An overview of how your species developed to the point where it is today.
Just tell me where you'd like to start, what colours you'd like. If you'd like, you could work out some common history with other members of your local area. Not all species are going to start at the same time- the zeroth update will cover the history of this little piece of the galaxy up to this point, giving us a variety of levels of development between species. We might have a few multi-species confederations, empires, newly-emerging star travelers, or even a few species who have still not yet escaped the bounds of their home planets. This is pretty much up to you for the start.
I'll answer any questions you have about the game, and will expand upon the present rules if it will help to clarify. I'd like to finish up by saying that all people are welcome to join, whether they are old-timers, newcomers, or somewhere in between! To newcomers to our community, I'll be happy to show you the ropes and get you started in NESing. It's going to be a wild ride.
Updates
Update One
Update Two
Update Three
Update Four
Update Five
Update Six
Update Seven
Update Eight
Update Nine
Update Ten
Update Eleven
Update Twelve
Update Thirteen
Update Fourteen
Update Fifteen
Update Sixteen
Update Seventeen
Update Eighteen
Update Nineteen
Update Twenty
Update Twenty One
Update Twenty Two
Update Twenty Three
Update Twenty Four
Update Twenty Five
Update Twenty Six
Update Twenty Seven
Update Twenty Eight
Species
Spoiler :
Allentryen/Akari
Colourful and gregarious, the Allentryen and Akari are feathered bipeds with avian ancestry. They are cooperative and diplomatic, while retaining a distinct hint of individualism. Their bodies are covered in grey feathers, while their head was bare except for a fringe of feathers covering the back of their head. Their head feathers were brown in young individuals, but became more colorful with age. The origin of these two species is unclear, but it is widely presumed that they were once part of a single empire which fell, only to be succeeded by two civilizations long after, each of which had forgotten about the other’s existence.
Amur
Humbled by an infestation by a parasitic organism known as the Vine, the advanced civilization of the Amur was humbled and permanently deformed, falling from regional prominence to obscurity. Pre-infestation, they were lanky bipeds, but after the vine’s corrupting influence established itself, several neotenous genes were activated, resulting in the preservation of tertiary legs and eyes in adult populations, and a more hunched, squat posture. The Amur are very fond of organization, and strove to establish a new, ordered government. However, the depredations of the migrant Hammenammir, followed by the rise of the Fungal superorganism of Thachugi Waglafar Thialexiu Xatchrli, have left this species divided between one half that lives on the brink, and another that lives under alien domination.
Pre-Vine Amur
Post-Vine Amur
Cherwel
Descended from arboreal reptilian ancestors, the Cherwel are the native population of the now-ecumenopolis of Garv'n- Cherwyn, as it was once known. Cherwels have culturally and linguistically assimilated into the mainstream of the Galactic Republic, but to this day the continue to strongly value egalitarianism. Cherwels tend to clad themselves in cloaks, tied along the length of their bodies, maintaining a fondness for intricate textile art.
Choon
Colossal gas-giant dwellers, the Choon range from a mere 20 meters in length, to over a kilometer in some of the greatest of the grandmothers. Their bodies are oblong spheroids, encased in a semi-flexible carapace, with stiff, elabourate antler-like structures where one might expect to see wings on a bird. Seven eyes, vertical slits, cluster around the front, while tremendous long spikes extend out of their backs. A very long, whiplike tail develops at the rear of the animal, often extending multiple times the length of the body. Below, carapace plates conceal a tremendous mass of tentacles, deep within which is hidden a fearsome maw. Further back, a cavernous space spawns masses of dronelike young, near-absent minds tied to that of their mother. Much of the rest of the bodily interior is filled with a tremendous mass of spongy material, providing buoyancy for these titanic creatures. All Choon start off as simple drones. Cannibalizing fellow Choon serves not only as a method of fertilization, but also allows predatory individuals to gain the solid-stored mind and memories of the deceased. Doing so facilitates further mental and physical development, allowing them to become some of the privileged few to reach adulthood. Romantic and sentimental as often as they are heartless and supercilious, the Choon seem to be rife with contradictions. Many wander the universe without direction, or like a child wandering from toy to toy. Those who interact with other species do so in a variety of ways. Some terrorize primitive populations, others contact only a select few, while still others manipulate those they contact, for amusement, a sense of charity, or more obscure purposes. The Choon conduct combat either from a distance, through the release of hordes of 'small'drones, or more directly, usually in a manner involving humongous tentacles and ingestion. Advanced Hyperspatial Technology has been provided by the mysterious benefactors who named the Choon, but beyond this they have nothing in the way of science to further develop these ideas, though they are quite capable of modifying and developing new designs based on already-known concepts.
Dendro
The original inhabitants of the Star-Forest, the Dendro are distantly related to the Maus, possessing a neural network within their roots. For hundreds of thousands of years, the Dendro carefully structured a plant-dominated ecosystem around themselves, only to see it all brought to ruin by the chance act of the Wera teleporting the Galactic Republic’s homeworld of Garv’n across the galactic arm and into the heart of Dendro space. Today the Dendro are but a shadow of their former selves. Their mouths (a symbiotic plant species) sing dirges mourning the death of the Forest, although some Dendros, specifically those belonging to the lineage of Barat, maintain a resistance to the destruction caused by the Galactic Republic.
Fehan
Arboreal hexapods, the Fehan are an anomaly to many of their neighbours. Their body is covered with numerous gripping setae, with sensory organs in the front and a posterior brain. Fehan, who reproduce via a mechanism similar to pollination, have no concept of romance or lust, though they still possess a strong emphasis on platonic and familial love. They are non-territorial, although by no means pacifistic- they are quite aware of how to fight and place relatively little weight on individual death.
Fudirunin
Small beings resembling little more than a pinkish ball of fluff with a few protruding plastic spikes, the Fudirunins are something of an anomaly. Capable of incredibly fast reproduction, they can reach their environment’s carrying capacity in an extremely short period of time. Possessed by a very strong sense of groupthink, Fudirunins divide the universe into things that are ‘right’ and ‘not-right’. The former are befriended, the latter utterly destroyed. Additionally, they have a confidence that grows with population- a singular Fudirunin is cowardly and indecisive, but a larger group becomes progressively more suicidally overconfident in their actions. Fudirunins have almost entirely mechanized their society, freeing individuals to work in the military, colonization, exploration and science. Opposition to the Zaff Dominion led to a variety of slave-freeing raids, which ultimately resulted in the integration of many alien species into the Fudirunin social fabric.
Gurlatch Aruhn
Primitive and almost entirely lacking in technology, but still possessed of a keen predatory intelligence, the Gurlatch Aruhn resemble large, mammalian centipedes, each one possessed of an impressive rack of horns, the size and shape of which are often used to determine dominance. These creatures live for the hunt- their very society is built upon the gatherings which occur immediately before and after a major kill. These creatures curl up into balls in order to move quickly, and are masters of hunting tactics. A visitor to their world might suspect them to be nothing more than unintelligent animals, until the very moment where they overwhelmed the visitor's expedition en-masse in a precisely-planned and tightly-choreographed assault.
Hweelu
Mollusc-like amphibians, the Hweelu walk on a triad of heavily-reinforced tentacles, each of which extends from an armoured coil on top of the body which holds all of the vital organs. Small manipulator tentacles and sensory organs extend from this coil alongside the primary walking legs. Hweelu could have become a major interstellar power, had they not been constrained by a very small community size. While they maintain extremely close relations with a dozen or so of their closest relatives, their empathy diminishes rapidly for more distant groups. As a result, city-based culture never overtook their civilization, as it did for so many other species. Despite this, the Hweelu have still managed to slowly build up to a respectable level of technology, though their utter political fragmentation leaves their species largely incapable of exerting power away from their own world.
Kadanoff
Consummate designers and tinkerers, the Kadanoff are masters of both automated industry and genetic manipulation. While their most common form (whether or not it is natural is a somewhat academic question) resembles a long-fingered millipede dangling from a balloon, the Kadanoff have engineered themselves to thrive in a wide variety of different jobs and habitats. The Kadanoff are friendly, though they tend to be secretive and untrusting towards outsiders whose brains they have not carefully studied or manipulated.
Karron
The Karron are small, spiky, armoured creatures, who walk with a hunched bipedal gait. The Karron rose to dominance on their home planet not by being the greatest killer but by being the greatest survivors. Early Karron traveled in packs and when they found a meal the group would surround it leaving only their heavily-defended backs exposed, rendering them nigh-near immune to predation. Over time predators learned that a Karron is not an ideal meal and left them alone, allowing them to continue their development. At their civilization's peak, Karronic warfare had reached the point where special-ops teams served as the only offensive forces, infiltrating fortified sites that were unbreakable by conventional means. With the discovery of alien life, lasting global peace was achieved. However, Karronic paranoia would prove to be their downfall, as their fear of the rising Fehan led them to conduct an ill-fated pre-emptive strike, leading to the ruination of their empire and the devastation of Catifah. Today, some 'Karan' live within the Fehan Empire, while others continue to squat in bunkers, buried deep ruins of their semi-occupied homeworld.
Kasekral
Big, brawny, hard-shelled, combative and honourable, the Kasekral may seem like the odd man out in the original three species of the Collectivity of Sanath, and in many ways they are. Nonetheless, despite their initial enmity towards the Nitha and Qii, they have proven themselves to be incalculably valuable to Sanath, often serving on the front lines of combat alongside their erstwhile enemies the Nitha.
Kog’Vlad
The Kog'Vlad are ferocious, cannibalistic and bloodthirsty specimens. They produce an acid that is deadly from their mouths not unlike spit which is often used as a projectile weapon to capture and kill prey. The more blood a Kog'Vlad intakes, the more large and powerful it becomes, until it is killed. Once killed, Kog'Vlad will leak little small eggs that form the basic cells for new individuals. In this way, Kog'Vlad are asexual. Organization in Kog’Vlad society is centered around a singular Emperor, who has lifted their civilization from medieval barbarism to an early age of space travel. This cooperative behaviour is surprising, given the typically individualistic nature of most Kog’Vlad.
Kurkrav
Natives of the planet Koraft, the Kurkrav are slender, knobbly insectoids. Their bodies are wiry and bipedal, while their faces are distinctively hymenopteran. Talented practical thinkers and engineers, the Kurkrav provided much of the mechanical prowess of the Zaff Dominion, designing the mechs and vast foundries that powered the military victories of the Dominion. Possessed with a degree of resilience in the face of Zaff mental domination, the Kurkrav came to form a significant portion of the Dominion’s Branigan Corps, producing such notable figures as Warmaster Torug, who commanded the defenses and attempted recapture of Glare. Today, Kurkrav populations continue to live in New Braniga and, in limited numbers, the Galactic Republic.
Kurma
A race of sentient spongelike organisms who span across a planet. While unintelligent as individuals, multiple Kurma can interface with one another, generating vast, distributed neural networks, granting their planetary consciousness with an impressive level of processing power. Kurma generate large, sticky nets in order to capture and feed upon airborne lifeforms, and have fairly recently begun to expand out of their own home system in order to better ensure the survival chances of their species.
Colourful and gregarious, the Allentryen and Akari are feathered bipeds with avian ancestry. They are cooperative and diplomatic, while retaining a distinct hint of individualism. Their bodies are covered in grey feathers, while their head was bare except for a fringe of feathers covering the back of their head. Their head feathers were brown in young individuals, but became more colorful with age. The origin of these two species is unclear, but it is widely presumed that they were once part of a single empire which fell, only to be succeeded by two civilizations long after, each of which had forgotten about the other’s existence.
Spoiler Image :
Amur
Humbled by an infestation by a parasitic organism known as the Vine, the advanced civilization of the Amur was humbled and permanently deformed, falling from regional prominence to obscurity. Pre-infestation, they were lanky bipeds, but after the vine’s corrupting influence established itself, several neotenous genes were activated, resulting in the preservation of tertiary legs and eyes in adult populations, and a more hunched, squat posture. The Amur are very fond of organization, and strove to establish a new, ordered government. However, the depredations of the migrant Hammenammir, followed by the rise of the Fungal superorganism of Thachugi Waglafar Thialexiu Xatchrli, have left this species divided between one half that lives on the brink, and another that lives under alien domination.
Spoiler Image :
Pre-Vine Amur
Post-Vine Amur
Cherwel
Descended from arboreal reptilian ancestors, the Cherwel are the native population of the now-ecumenopolis of Garv'n- Cherwyn, as it was once known. Cherwels have culturally and linguistically assimilated into the mainstream of the Galactic Republic, but to this day the continue to strongly value egalitarianism. Cherwels tend to clad themselves in cloaks, tied along the length of their bodies, maintaining a fondness for intricate textile art.
Spoiler :
Choon
Colossal gas-giant dwellers, the Choon range from a mere 20 meters in length, to over a kilometer in some of the greatest of the grandmothers. Their bodies are oblong spheroids, encased in a semi-flexible carapace, with stiff, elabourate antler-like structures where one might expect to see wings on a bird. Seven eyes, vertical slits, cluster around the front, while tremendous long spikes extend out of their backs. A very long, whiplike tail develops at the rear of the animal, often extending multiple times the length of the body. Below, carapace plates conceal a tremendous mass of tentacles, deep within which is hidden a fearsome maw. Further back, a cavernous space spawns masses of dronelike young, near-absent minds tied to that of their mother. Much of the rest of the bodily interior is filled with a tremendous mass of spongy material, providing buoyancy for these titanic creatures. All Choon start off as simple drones. Cannibalizing fellow Choon serves not only as a method of fertilization, but also allows predatory individuals to gain the solid-stored mind and memories of the deceased. Doing so facilitates further mental and physical development, allowing them to become some of the privileged few to reach adulthood. Romantic and sentimental as often as they are heartless and supercilious, the Choon seem to be rife with contradictions. Many wander the universe without direction, or like a child wandering from toy to toy. Those who interact with other species do so in a variety of ways. Some terrorize primitive populations, others contact only a select few, while still others manipulate those they contact, for amusement, a sense of charity, or more obscure purposes. The Choon conduct combat either from a distance, through the release of hordes of 'small'drones, or more directly, usually in a manner involving humongous tentacles and ingestion. Advanced Hyperspatial Technology has been provided by the mysterious benefactors who named the Choon, but beyond this they have nothing in the way of science to further develop these ideas, though they are quite capable of modifying and developing new designs based on already-known concepts.
Spoiler :
Dendro
The original inhabitants of the Star-Forest, the Dendro are distantly related to the Maus, possessing a neural network within their roots. For hundreds of thousands of years, the Dendro carefully structured a plant-dominated ecosystem around themselves, only to see it all brought to ruin by the chance act of the Wera teleporting the Galactic Republic’s homeworld of Garv’n across the galactic arm and into the heart of Dendro space. Today the Dendro are but a shadow of their former selves. Their mouths (a symbiotic plant species) sing dirges mourning the death of the Forest, although some Dendros, specifically those belonging to the lineage of Barat, maintain a resistance to the destruction caused by the Galactic Republic.
Fehan
Arboreal hexapods, the Fehan are an anomaly to many of their neighbours. Their body is covered with numerous gripping setae, with sensory organs in the front and a posterior brain. Fehan, who reproduce via a mechanism similar to pollination, have no concept of romance or lust, though they still possess a strong emphasis on platonic and familial love. They are non-territorial, although by no means pacifistic- they are quite aware of how to fight and place relatively little weight on individual death.
Spoiler :
Fudirunin
Small beings resembling little more than a pinkish ball of fluff with a few protruding plastic spikes, the Fudirunins are something of an anomaly. Capable of incredibly fast reproduction, they can reach their environment’s carrying capacity in an extremely short period of time. Possessed by a very strong sense of groupthink, Fudirunins divide the universe into things that are ‘right’ and ‘not-right’. The former are befriended, the latter utterly destroyed. Additionally, they have a confidence that grows with population- a singular Fudirunin is cowardly and indecisive, but a larger group becomes progressively more suicidally overconfident in their actions. Fudirunins have almost entirely mechanized their society, freeing individuals to work in the military, colonization, exploration and science. Opposition to the Zaff Dominion led to a variety of slave-freeing raids, which ultimately resulted in the integration of many alien species into the Fudirunin social fabric.
Gurlatch Aruhn
Primitive and almost entirely lacking in technology, but still possessed of a keen predatory intelligence, the Gurlatch Aruhn resemble large, mammalian centipedes, each one possessed of an impressive rack of horns, the size and shape of which are often used to determine dominance. These creatures live for the hunt- their very society is built upon the gatherings which occur immediately before and after a major kill. These creatures curl up into balls in order to move quickly, and are masters of hunting tactics. A visitor to their world might suspect them to be nothing more than unintelligent animals, until the very moment where they overwhelmed the visitor's expedition en-masse in a precisely-planned and tightly-choreographed assault.
Hweelu
Mollusc-like amphibians, the Hweelu walk on a triad of heavily-reinforced tentacles, each of which extends from an armoured coil on top of the body which holds all of the vital organs. Small manipulator tentacles and sensory organs extend from this coil alongside the primary walking legs. Hweelu could have become a major interstellar power, had they not been constrained by a very small community size. While they maintain extremely close relations with a dozen or so of their closest relatives, their empathy diminishes rapidly for more distant groups. As a result, city-based culture never overtook their civilization, as it did for so many other species. Despite this, the Hweelu have still managed to slowly build up to a respectable level of technology, though their utter political fragmentation leaves their species largely incapable of exerting power away from their own world.
Kadanoff
Consummate designers and tinkerers, the Kadanoff are masters of both automated industry and genetic manipulation. While their most common form (whether or not it is natural is a somewhat academic question) resembles a long-fingered millipede dangling from a balloon, the Kadanoff have engineered themselves to thrive in a wide variety of different jobs and habitats. The Kadanoff are friendly, though they tend to be secretive and untrusting towards outsiders whose brains they have not carefully studied or manipulated.
Spoiler :
Karron
The Karron are small, spiky, armoured creatures, who walk with a hunched bipedal gait. The Karron rose to dominance on their home planet not by being the greatest killer but by being the greatest survivors. Early Karron traveled in packs and when they found a meal the group would surround it leaving only their heavily-defended backs exposed, rendering them nigh-near immune to predation. Over time predators learned that a Karron is not an ideal meal and left them alone, allowing them to continue their development. At their civilization's peak, Karronic warfare had reached the point where special-ops teams served as the only offensive forces, infiltrating fortified sites that were unbreakable by conventional means. With the discovery of alien life, lasting global peace was achieved. However, Karronic paranoia would prove to be their downfall, as their fear of the rising Fehan led them to conduct an ill-fated pre-emptive strike, leading to the ruination of their empire and the devastation of Catifah. Today, some 'Karan' live within the Fehan Empire, while others continue to squat in bunkers, buried deep ruins of their semi-occupied homeworld.
Spoiler :
Kasekral
Big, brawny, hard-shelled, combative and honourable, the Kasekral may seem like the odd man out in the original three species of the Collectivity of Sanath, and in many ways they are. Nonetheless, despite their initial enmity towards the Nitha and Qii, they have proven themselves to be incalculably valuable to Sanath, often serving on the front lines of combat alongside their erstwhile enemies the Nitha.
Kog’Vlad
The Kog'Vlad are ferocious, cannibalistic and bloodthirsty specimens. They produce an acid that is deadly from their mouths not unlike spit which is often used as a projectile weapon to capture and kill prey. The more blood a Kog'Vlad intakes, the more large and powerful it becomes, until it is killed. Once killed, Kog'Vlad will leak little small eggs that form the basic cells for new individuals. In this way, Kog'Vlad are asexual. Organization in Kog’Vlad society is centered around a singular Emperor, who has lifted their civilization from medieval barbarism to an early age of space travel. This cooperative behaviour is surprising, given the typically individualistic nature of most Kog’Vlad.
Spoiler IMAGE :
Kurkrav
Natives of the planet Koraft, the Kurkrav are slender, knobbly insectoids. Their bodies are wiry and bipedal, while their faces are distinctively hymenopteran. Talented practical thinkers and engineers, the Kurkrav provided much of the mechanical prowess of the Zaff Dominion, designing the mechs and vast foundries that powered the military victories of the Dominion. Possessed with a degree of resilience in the face of Zaff mental domination, the Kurkrav came to form a significant portion of the Dominion’s Branigan Corps, producing such notable figures as Warmaster Torug, who commanded the defenses and attempted recapture of Glare. Today, Kurkrav populations continue to live in New Braniga and, in limited numbers, the Galactic Republic.
Kurma
A race of sentient spongelike organisms who span across a planet. While unintelligent as individuals, multiple Kurma can interface with one another, generating vast, distributed neural networks, granting their planetary consciousness with an impressive level of processing power. Kurma generate large, sticky nets in order to capture and feed upon airborne lifeforms, and have fairly recently begun to expand out of their own home system in order to better ensure the survival chances of their species.