Let's get on with it.
It's no good to defend a city with only scouts:
Annoying:
That was a city defended by a Hill giant also (the heck?
):
I gamble on some 75% shots instead of allowing Decius the time to reinforce:
He actually had some bronze warriors everywhere but whatever:
The silly orcs turn against us and now we are the ones that have to deal with the swarm:
I have no idea why they think that we are civilized, though.
I mean, seriously...
It's time to take over the barb cities:
Oh boy, Orthus leads the hordes
:
We reinforce in time:
As you may guess we didn't have much trouble dealing with that
.
What happened next? I finished up the game but I lost my screenshots for some reason.
Anyways, the wars were very straightforward and dull, so whatever, I can do a summary.
The challenge was just not ending up in strike while trying to keep everything since after conquering 2 civs the game was already won.
Close to turn 150 (before Flauros and Hannah) I had about 22 cities (and I had to found one to get copper, believe it or not...
), 28 workers, 51 beastmen and the mean guys.
I don't know about you but that sounds pretty hardcore to me
.
City States, Markets, Merchants, Late cottages - and a lot of consistent pillage money
.
I'm still surprised that I didn't go broke, though. Trying to handle that was fun and the numbers are pretty much a record for me
.
Tech path from the beginning (with crafting from the hut) was (I think) exploration, cartography, agriculture, calendar, ancient chants, festivals, mining, education, fishing, animal husbandry, bronze working, warfare.
I went fishing and animal husbandry because I felt like having all the cities working the good tiles for whatever reason.
I should have just went exploration, cartography, agriculture, calendar, ancient chants, festivals, education, mining, bronze working, warfare.
Another mistake was not having enough workers when I finished researching education and wasn't able to lay down cottages as fast as I should have. Auto beastmen brainless build non stop. It's tough to deal with so many cities so early. It was good enough though.
When I was just running out of money I was able to do a trade mission to research the last turn of bronze working and to research warfare in just a few turns (I had already a good amount of commerce for plenty of 100% beakers, the problem was the maintenance).
I was also able to upgrade veteran beastmen (after all Charadon upgrades the melee like a normal ingenuity leader (beastmen to Sons for 40 gold), let's not forget that).
MS gave us some free units to help us out and all of a sudden all the cities were pumping Sons like crazy. That was quite a sight, let me tell you.
Smashing Flauros and Hannah (with Minister Koun) (the 3 already in a long war) was a formality although I did lose a ton of units breaking the last hilled city of Hannah defended by veteran archers and walls.
I believe Lucian almost reached level 9 and I remember perfectly well that a Wolf rider reached level 11.
I had about 70 sons on the last turn of the game, and a big chunk of them didn't even reach the enemy territory.
the game ended on turn 180 with about 29 cities, I think. so I pretty much accomplished the goal of having a very good number of cities in a decent fast time period (feel free to beat that).
Only Sheelba can get close to this on diety for sure, but she needs to get lucky to conquer 2 civs as fast as we did without beastmen and Lucian.
In the case that someone thinks that we are bullhorsehockying, here are the last extracts of the replay: