I was experimenting with ways to shake up the civ progression a little bit - I.e. not have all civs start everywhere at 4,000 B.C.
I made a small mod which split the civs into Agricultural and Nomadic. Agricultural civs worked as standard, but nomadic civs started without any settlers. Instead, they just had relatively powerful barbarian units with hidden nationality (and the ability to spawn new units in victory). Basically, the nomadic civs would have to prowl around the map, fighting battles to get their strength up, before attacking an agricultural civs city to get a homeland of their own.
Parts of this worked quite well - the replay map was pretty interesting, as civs would start expanding from 4000 BC as normal, only to have parts of their empire break off to new nomadic civs that conquered them.
However, whilst the game will seemingly let a nomadic civ start playing with a bunch of units but no cities, as soon as one of the units is defeated, the human player gets a game over screen. My guess is that the game makes a check when a unit is destroyed, and if you also have no cities then its game over.
Does anyone know the exact conditions for game over? Id like to find a way of making such nomadic civs a playable prospect.
I made a small mod which split the civs into Agricultural and Nomadic. Agricultural civs worked as standard, but nomadic civs started without any settlers. Instead, they just had relatively powerful barbarian units with hidden nationality (and the ability to spawn new units in victory). Basically, the nomadic civs would have to prowl around the map, fighting battles to get their strength up, before attacking an agricultural civs city to get a homeland of their own.
Parts of this worked quite well - the replay map was pretty interesting, as civs would start expanding from 4000 BC as normal, only to have parts of their empire break off to new nomadic civs that conquered them.
However, whilst the game will seemingly let a nomadic civ start playing with a bunch of units but no cities, as soon as one of the units is defeated, the human player gets a game over screen. My guess is that the game makes a check when a unit is destroyed, and if you also have no cities then its game over.
Does anyone know the exact conditions for game over? Id like to find a way of making such nomadic civs a playable prospect.